Difference between revisions of "Category:Grunka's Kombat Skool"

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Directions from Sol: 3e, 13s, w, n<br>
 
Directions from Sol: 3e, 13s, w, n<br>
  
Grunkas is one of the more commonly run areas for its level range. It's an excellent place to level due to both the high experience per mob and the [[alignment]] of most mobs being evil (a rarity for areas this low). Generally once a new alt outgrows the [[:Category:Mob Factory|Mob Factory]] this is their next stop.  The only problem with this area is that everyone knows how good the exp is, so it is often times crowded and overrun.  An alternative to this area for about the same level range could be [[:Category:Weeping|The Weeping]].
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Grunkas is one of the more commonly run areas for its level range. It's an excellent place to level due to both the high experience per mob and the [[:Category: Alignments |alignment]] of most mobs being evil (a rarity for areas this low). Generally once a new alt outgrows the [[:Category:Mob Factory|Mob Factory]] this is their next stop.  The only problem with this area is that everyone knows how good the exp is, so it is often times crowded and overrun.  An alternative to this area for about the same level range could be [[:Category:Weeping|The Weeping]].
  
 
The only real dangerous mobs in the area are Grunka (he's sanced and his pupils have the annoying tendancy to assist) who has the [[Goblin Boots of Fleeing]] (+mvs) and the goblins in the trees with the wields. The goblin mages will cast, but their spells tend to do little damage. The serving kobolds will steal gold, and sometimes the goblins will assist.
 
The only real dangerous mobs in the area are Grunka (he's sanced and his pupils have the annoying tendancy to assist) who has the [[Goblin Boots of Fleeing]] (+mvs) and the goblins in the trees with the wields. The goblin mages will cast, but their spells tend to do little damage. The serving kobolds will steal gold, and sometimes the goblins will assist.

Revision as of 07:27, 21 November 2005

Midgaardia Plane, Area - { 7 11} Yevaud Grunka's Kombat Skool

Long ago, during the tumultuous times of warfare, the area near the
town of Solace was a wild and dangerous place. Due to the large number
of adventurers in the area, a combat school teaching the skills of
weapons and hand-to-hand combat as well as offensive spellcasting was
formed. As the area became more civilized and peaceful, fewer sought
an education in the arts of combat. The school eventually closed and
ancient vallenwoods that housed the school grew untended.

Many years later a dirty battleworn goblin appeared, bedecked in
mismatched armor, riding astride a mangy goat. The goblin proudly
proclaimed himself the 'Great Grunka' and announced his plans to re-
open the ancient combat school and teach the ways of goblin combat.
While many laughed at the time, the school prospers as goblins from
across the realm come to learn from Grunka himself.


Directions from Sol: 3e, 13s, w, n

Grunkas is one of the more commonly run areas for its level range. It's an excellent place to level due to both the high experience per mob and the alignment of most mobs being evil (a rarity for areas this low). Generally once a new alt outgrows the Mob Factory this is their next stop. The only problem with this area is that everyone knows how good the exp is, so it is often times crowded and overrun. An alternative to this area for about the same level range could be The Weeping.

The only real dangerous mobs in the area are Grunka (he's sanced and his pupils have the annoying tendancy to assist) who has the Goblin Boots of Fleeing (+mvs) and the goblins in the trees with the wields. The goblin mages will cast, but their spells tend to do little damage. The serving kobolds will steal gold, and sometimes the goblins will assist.

Subcategories

This category has the following 3 subcategories, out of 3 total.

Pages in category "Grunka's Kombat Skool"

This category contains only the following page.