Difference between revisions of "Category:Halfling Tunnels"

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''Fed up from years of slavery and abuse, the halflings from the southern
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''Fed up from years of slavery and abuse, the halflings from the southern halfling village have decided that it's time to take a stand and fight back! Rumor has it that one of the halfling villages is preparing a devious sneak attack on the half-orcs somewhere underground, but there is seemingly no evidence to support this for the time being...''
''halfling village have decided that it's time to take a stand and fight
 
''back! Rumor has it that one of the halfling villages is preparing a
 
''devious sneak attack on the half-orcs somewhere underground, but there
 
''is seemingly no evidence to support this for the time being...
 
  
 
'''Level Range:''' 51-51
 
'''Level Range:''' 51-51
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== Directions ==
 
== Directions ==
  
Walking route from [[Eragora_default_recall|Eragora default recall]]:  
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Walking route from [[Eragora_default_recall|Eragora default recall]]: See the route to [[:Category:Sun God Altar|Sun God Altar]]. From here either run the entire Altar area to its conclusion, or enter 1e from [[Halfling Salad-Worker|halfling salad-worker]] to [[:Category:Halfling's Paradise|Halfling's Paradise]] and run that entire area to its conclusion.
  
See the route to [[:Category:Sun God Altar|Sun God Altar]]. From here either run the entire Altar area to its conclusion, or enter 1e from [[salad worker]] to [[:Category:Halfling's Paradise|Halfling's Paradise]] and run that entire area to its conclusion.
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Either way, no trivial walking routes exist.
  
Either way, no trivial routes exist.
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[[Portal |Portaling]] point(s) suggested: The only in-area portal point is [[Disguised Halfling|disguised halfling]]. An alternative is to portal to [[Mezzo]] (aggressive if havent done halfling detective), and then go east and north (aggie at every room if havent done halfling detective).
 
 
[[Portal |Portaling]] point(s) suggested:  
 
 
 
The only in-area pp point is [[disguised halfling]], though this will take you to the Paradise side entrance, and you will have to navigate the maze. Alternative is to pp to [[Mezzo]], and then go e, n towards the Sun God Altar entrance.
 
  
 
== Connections ==
 
== Connections ==
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* [[:Category:Sun God Altar|Sun God Altar]]
 
* [[:Category:Sun God Altar|Sun God Altar]]
  
== Navigation ==
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== Exploration ==
 
 
The area can be discerned as three connected parts:
 
 
 
From the Halfling Paradise entrance is a maze, which is entirely [[anti-magic]] and populated by superaggie mobs. Life expectancy for casters is counted in seconds.
 
 
 
Once out of the maze, you will be in a series of linear corridors that extend to the west, and eventually some dead-end at north. These contain lots of aggie miners and are dangerous.
 
 
 
The third part is the collective 3x4 Great Hall, with adjoining Mess hall, Sparring chambers, Offices and Sleeping quarters to the west, and a small corral to the north of the Great Hall.
 
The hall contains even more aggie mobs, with harder soldiers and other halflings that spawn even more mobs on their deaths, etc. It's an extremely difficult area to explore.
 
  
<font color=grey>I was unable to map this with a lvl 500 liz mage. As a matter of fact, I was unable to enter 3 rooms in with a lvl 500 liz mage, and only managed to "pass" through the area with a lord level caster and expeditious amounts of speedwalking.</font>
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Jakkbam requested that their area not be mapped out on the wiki (May 27th, 2011) for the time being.
  
 
== Adventuring ==
 
== Adventuring ==
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Difficulty is much higher than the [[:Category:Halfling's Paradise|Halfling's Paradise]].
 
Difficulty is much higher than the [[:Category:Halfling's Paradise|Halfling's Paradise]].
  
Area features an incredible amount of very-hard hitting, swarmy aggie mobs that all see through hidden and invisible. This makes the area not really soloable. Use a large brutish group and grind the area for the xp and loot. Watch out for the summoning mobs since they might overwhelm you out of thin air.
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Area features an incredible amount of very-hard hitting, swarmy aggie weapon-wielding mobs that all see through hidden and invisible. Additional mobs can spawn after kills as well.  This makes the area not really soloable.  
 +
Use a large brutish group and grind the area for the xp and some minor loot. Watch out for the summoning mobs since they might overwhelm you out of thin air, as some mobs spawn replacements when killed.
  
 
Area will auto-CR the players which makes it great for solo explorers that die (quickly) but will pose problems to an xp group due to inability of gurney-ing.
 
Area will auto-CR the players which makes it great for solo explorers that die (quickly) but will pose problems to an xp group due to inability of gurney-ing.
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== Comments ==
 +
 +
A random comment: "I was unable to map this with a lvl 500 liz mage. As a matter of fact, I was unable to enter 3 rooms in with a lvl 500 liz mage, and only managed to "pass" through the area with a lord level caster and expeditious amounts of speedwalking."
  
 
[[Category: Hero Areas]] [[Category: Eragora]]
 
[[Category: Hero Areas]] [[Category: Eragora]]

Latest revision as of 02:06, 17 September 2018

Fed up from years of slavery and abuse, the halflings from the southern halfling village have decided that it's time to take a stand and fight back! Rumor has it that one of the halfling villages is preparing a devious sneak attack on the half-orcs somewhere underground, but there is seemingly no evidence to support this for the time being...

Level Range: 51-51

Builder: Jakkbam

Directions

Walking route from Eragora default recall: See the route to Sun God Altar. From here either run the entire Altar area to its conclusion, or enter 1e from halfling salad-worker to Halfling's Paradise and run that entire area to its conclusion.

Either way, no trivial walking routes exist.

Portaling point(s) suggested: The only in-area portal point is disguised halfling. An alternative is to portal to Mezzo (aggressive if havent done halfling detective), and then go east and north (aggie at every room if havent done halfling detective).

Connections

Known connections:

Exploration

Jakkbam requested that their area not be mapped out on the wiki (May 27th, 2011) for the time being.

Adventuring

Difficulty is much higher than the Halfling's Paradise.

Area features an incredible amount of very-hard hitting, swarmy aggie weapon-wielding mobs that all see through hidden and invisible. Additional mobs can spawn after kills as well. This makes the area not really soloable. Use a large brutish group and grind the area for the xp and some minor loot. Watch out for the summoning mobs since they might overwhelm you out of thin air, as some mobs spawn replacements when killed.

Area will auto-CR the players which makes it great for solo explorers that die (quickly) but will pose problems to an xp group due to inability of gurney-ing.

Comments

A random comment: "I was unable to map this with a lvl 500 liz mage. As a matter of fact, I was unable to enter 3 rooms in with a lvl 500 liz mage, and only managed to "pass" through the area with a lord level caster and expeditious amounts of speedwalking."

Subcategories

This category has the following 2 subcategories, out of 2 total.

Pages in category "Halfling Tunnels"

This category contains only the following page.