Difference between revisions of "Category:Rogues"

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''The rogue is not concerned with the "virtues" of knighthood, nobility, or morality.  The rogue serves no one but themselves.  Rogues are masters of deception, [[Steal |theft]], and the effective but honorless ability to stab others in the back.  These fellows are not disciplined like soldiers, but they tend to be very quick, often eluding more powerful foes and are quick to relieve the general populace of their heavy coins and possessions.  These untrustworthy souls utilize their knowledge of the city to evaluate and [[Steal |steal]] items of great value, [[Fence |fence]] them at great profit, [[Surprise Attack |surprise]] their enemies or 'marks,' and evade their antagonists with great alacrity.  The [[Prime Requisite |prime requisite]] of rogues is [[Dexterity |DEXterity]] which makes them very slippery opponents.  [[Strength |Strength]] is desirable to make their primary attack, the [[Backstab |backstab]], more powerful and to allow them to carry more loot.  [[Intelligence |Intelligence]] is a big plus, allowing them to learn their [[:Category: Rogue Skills |skills]] quickly and expertly as well as to assist their streetsmarts.  And as with all [[:Category: Classes |classes]], a hardy [[Constitution |constitution]] will help them survive in the lethal dark alleyways and sidestreets of the big cities.''
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''The rogue is not concerned with the "virtues" of knighthood, nobility, or morality.  The rogue serves no one but themselves.  Rogues are masters of deception, [[Steal |theft]], and the effective but honorless ability to stab others in the back.  These fellows are not disciplined like soldiers, but they tend to be very quick, often eluding more powerful foes and are quick to relieve the general populace of their heavy coins and possessions.  These untrustworthy souls utilize their knowledge of the city to evaluate and [[Steal |steal]] items of great value, [[Fence |fence]] them at great profit, [[Sneak Attack |surprise]] their enemies or 'marks,' and evade their antagonists with great alacrity.  The [[Prime Requisite |prime requisite]] of rogues is [[Dexterity |DEXterity]] which makes them very slippery opponents.  [[Strength |Strength]] is desirable to make their primary attack, the [[Backstab |backstab]], more powerful and to allow them to carry more loot.  [[Intelligence |Intelligence]] is a big plus, allowing them to learn their [[:Category: Rogue Skills |skills]] quickly and expertly as well as to assist their streetsmarts.  And as with all [[:Category: Classes |classes]], a hardy [[Constitution |constitution]] will help them survive in the lethal dark alleyways and sidestreets of the big cities.''
  
 
[[Prime Requisite |Prime Requisite]]: [[Dexterity |Dexterity]].
 
[[Prime Requisite |Prime Requisite]]: [[Dexterity |Dexterity]].

Revision as of 21:35, 11 January 2006

The rogue is not concerned with the "virtues" of knighthood, nobility, or morality. The rogue serves no one but themselves. Rogues are masters of deception, theft, and the effective but honorless ability to stab others in the back. These fellows are not disciplined like soldiers, but they tend to be very quick, often eluding more powerful foes and are quick to relieve the general populace of their heavy coins and possessions. These untrustworthy souls utilize their knowledge of the city to evaluate and steal items of great value, fence them at great profit, surprise their enemies or 'marks,' and evade their antagonists with great alacrity. The prime requisite of rogues is DEXterity which makes them very slippery opponents. Strength is desirable to make their primary attack, the backstab, more powerful and to allow them to carry more loot. Intelligence is a big plus, allowing them to learn their skills quickly and expertly as well as to assist their streetsmarts. And as with all classes, a hardy constitution will help them survive in the lethal dark alleyways and sidestreets of the big cities.

Prime Requisite: Dexterity.

Rogues in General

See Mages for an example.

Rogues have certian advantages and disadvantages compared with other classes. Why create a rogue? Why not? What defines the "essence" of roguishness?

Rogue Creation

So, you've decided to create a rogue... Now what?

Although characters of any race may become rogues, some races are better suited for roguishness than others, such as centaurs, kzinti, and orcs, partly due to their high dexterity.

Rogues at Lowmort Tier

Have a high-level rogue already? If so, what do you wish you'd known before starting out? Here's your chance to help other players...

Training

Practicing

Worshipping

Hmmm... Whom to worship? And when?

Rogues, like all classes, may choose to worship at level 10. Although rogues may worship any god, some dieties are more suitable for rogues than others. Tor is by far the most popular god for rogues to worship; because Tor can reduce practice gains, though, some rogues prefer to postpone worshipping him until hero tier after sublevel 101.

Fighting

Soloing: All dressed up and no place to go? Or nobody to go there with? How can a rogue solo through lowmort?

Tanking: Rogues make very good tanks, due in part to their relatively high dexterity, which makes them harder to hit.

Hitting:

Rogue Prestige Options

Some level-50 rogues may become Black Circle initiates.

Rogues at Hero Tier

Training

Practicing

Devoting

Fighting

Soloing:

Tanking:

Hitting:

Rogues at Lord Tier

Rogue Remort Options

Lord rogues may remort into assassins at sublevel 100 and berserkers at sublevel 150.

Subcategories

This category has the following 2 subcategories, out of 2 total.

Pages in category "Rogues"

This category contains only the following page.