Difference between revisions of "Category:Silmavar Labyrinth"

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Whilst south you will encounter two guardians, which both wields and therefor can be a bit hurtful to fight.  
 
Whilst south you will encounter two guardians, which both wields and therefor can be a bit hurtful to fight.  
 
From the guardians you can walk to the east, here you will find skeletons (wimpy) and dread knights (carrying [[Jeweled Scabbard]], worn on waist). To the furthest east you will find a locked door, this door can be opened with the key from the location with the lurkers and bats.  
 
From the guardians you can walk to the east, here you will find skeletons (wimpy) and dread knights (carrying [[Jeweled Scabbard]], worn on waist). To the furthest east you will find a locked door, this door can be opened with the key from the location with the lurkers and bats.  
After going on forward after the door you will find a few citizens (which will make your align evil), here is there also [[Saeren The King]] (carries [[Helm Of Cherubims]], hit gear for head) and Raegard (has a [[Bottle Of Cordial]]). One east of [[Regead The Arch-Priest|Regead]] is an secret, uncursed, room, in which there pops an [[Bottle Of Cordial]] on the ground.
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After going on forward after the door you will find a few citizens (which will make your align evil), here is there also [[Saeren The King]] (carries [[Helm Of Cherubims]], hit gear for head) and Raegard (has a [[Bottle Of Cordial]]). One east of [[Regead The Mage-Priest|Regead]] is an secret, uncursed, room, in which there pops an [[Bottle Of Cordial]] on the ground.
  
 
After venturing further and further to the east, you will enter a room where the door to the east is locked. The key for this door can be found on the mob to the south of this room (Andri ??, ''spelling''). After opening this door you will find yourself in a section which hosts goblins, these are evil mobs which will make your align good again (after killing innocent citizens in previous section).
 
After venturing further and further to the east, you will enter a room where the door to the east is locked. The key for this door can be found on the mob to the south of this room (Andri ??, ''spelling''). After opening this door you will find yourself in a section which hosts goblins, these are evil mobs which will make your align good again (after killing innocent citizens in previous section).

Revision as of 11:16, 24 June 2007

The Silmavar is a colossal underground series of caves, caverns, tunnels and ruins. Its origin and purpose are completely unknown, even to the myriad creatures that make their home there. Legends speak of a conclave of crazed humans, lead by their king, Saeren, and of hordes of undead in the thrall of the great Lich, Numenor, and of goblins and balrogs and lakes of fire and magma. Some even speak in hushed whispers of a small group of ancient dragons guarding some of the labyrinth's oldest ruins. Silmavar is a place of many wonders, and very few have seen all of them.

Level Range: 51-51

Builder: Draeger

Directions

Walking route from Aelmon: 16e, [e], s, [d], w.

Portaling point(s) suggested: Numenor (warning: aggressive).

Connections

Navigation

Adventuring

Apart from the wandering, invis and aggressive spectre (aggressive even towards Move Hidden players), this area is quite easy to run in.

First you are most likely to enter Numenors room (portable), from here you venture to the west. North from there you will find an underwater location with bats and lurkers which tends to flee. In here you will also discover a key in a chest which is needed later, if you dont wanna or can cast Pass Door on yourself.

Whilst south you will encounter two guardians, which both wields and therefor can be a bit hurtful to fight. From the guardians you can walk to the east, here you will find skeletons (wimpy) and dread knights (carrying Jeweled Scabbard, worn on waist). To the furthest east you will find a locked door, this door can be opened with the key from the location with the lurkers and bats. After going on forward after the door you will find a few citizens (which will make your align evil), here is there also Saeren The King (carries Helm Of Cherubims, hit gear for head) and Raegard (has a Bottle Of Cordial). One east of Regead is an secret, uncursed, room, in which there pops an Bottle Of Cordial on the ground.

After venturing further and further to the east, you will enter a room where the door to the east is locked. The key for this door can be found on the mob to the south of this room (Andri ??, spelling). After opening this door you will find yourself in a section which hosts goblins, these are evil mobs which will make your align good again (after killing innocent citizens in previous section).

After killing these mobs, you wander so much south that you can in this section, and find yourself facing Grugnash, from here you can either go west and enter a mini maze with spiders (Spider queen has a poison) or east for a walk towards Kalimindroph (has Bow Of Aranor). If you venture a bit to the east you might find yourself facing Balrogs as well, which is aggressive. In with the balrogs you might also find Ral (has Maelstrom, Sword Of The Balrog) and he is quite big and hard to kill, and in his own room. He is significantly bigger than the other mobs in this area.

Subcategories

This category has the following 2 subcategories, out of 2 total.

Pages in category "Silmavar Labyrinth"

This category contains only the following page.