Category:Sun God Altar

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Revision as of 05:36, 12 December 2011 by Belag (talk | contribs) (added herbs info)
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Just westward from a small halfling village lies the quaint and friendly altar to the Sunling - a Sun God if you will, worshiped by the local halfling population. Presumably the protector and creator of the halfling race, the deity receives various offerings, mostly food from a wide palette of different sources - vegetables, meat, and an occasional well-seasoned half-orc.

A tourist to this remote location will find it interesting to observe the local rituals, as well as try the local cuisine, though the general trepidation surrounding the halflings indicates there is more than meets the eye going on around the altar. An occasional well-muffled scream may confirm this fear.

Level Range: 51-51

Builder: WinterRose

Directions

Walking route from Eragora default recall: 2s, d, 6e, 2s, 2e, 2s, e, 2s, 4e, 2s, 2e, d, 2e, 3s

Portaling point(s) suggested: salad worker is the beginning of the area. Seneca Rotberry is another portal point deeper in the area.

Connections

Navigation

The area is built in layers, with multiple vertical pathways connecting them. Top layer is mostly uncursed and recallable, and non-aggie. Lower levels are mostly cursed, but due to compactness of the zone every room is relatively close to a portallable point.

Adventuring

Every layer is progressively more dangerous, starting from the top layer which presents no danger at all, and ending at the fourth layer which is teeming with aggressive monsters.

The sunling temple (northwest) on the top layer contains a monk cook, who carries assorted herbs and spices, a burning hands pill. This pill is very useful for bzks and characters who are otherwise unable to area spell.

The middle layers feature some quests that reward in gear and almost certain doom.

Lowest level are intended for large casters to run, either solo or in groups, due to high numbers of non-wielding undead mobs. Due to same reason runs there can easily be tanked by a priest.

CR info

On your (eventual) death your corpse will be recovered. By halflings. To the acolyte laboratory. Now, the acolytes are only studying corpse reanimation and can't do it yet properly, so you better hurry and get it back before they mess your corpse up!

Your corpse is actually transferred to a safeish, non-aggie room, to "help" you recover it in case you died in a swarmy room. Dying to the hands of Ruddloaf Mortlock or Haark, will have unfortunate consequences for your corpse, as Ruddy is an animator, and Haark likes to eat corpses. Common sense advice would be - do not die to either. Ever.

However, death is inevitable, and if you die here is some helpful info.

Dying will take you to an antimagic local cloud, which is also likely dark and has aggies roaming above it (only way out). To escape this entrapment, be fast:

  • heighten, sneak, u, c tele seneca, s

Heighten is needed since you cannot cast magic light, and as a result cannot teleport to Seneca. If you do not have heighten senses nor can sneak (wzd, etc), use your HiE racials, or if you lack those as well, be prepared to die a few more times for good measure while performing the following actions:

  • quick 9, u, c fly, 2u, w

Once succesful with either, you will be at the Halffirmary. Remember to ask for some requiems, sleep a bit, and once ready start the actual CR:

  • c pass, e, d, sneak (if possible), n (potentially aggie), w (almost certainly aggie, if caught q9 calm!), s, get all corpse

Here you will find your corpse unharmed.

Comments

Random tip: Battling 5-6 mobs at once can be hard for smaller casters. You can reduce the number of mobs attacking you at a given time by utilizing the doors to the corrals, which are pass-proof but unlocked. Open and close them to control the flow of the mobs. Keep in mind that if you leave them open the aggressive mobs will spill into safe-ish rooms (like Grogbert Thunderbeard's Armory) which are used as pp points, and will probably cost you your life later.

Also, it is good manners to close the doors after you're done as a curtsey to other players - so, learn mob control. On related note, Fizzy's room can be used as a control valve for the mobs in this manner, since with both closed doors - the room is perfectly safe to rest and regenerate.

Subcategories

This category has the following 3 subcategories, out of 3 total.

Pages in category "Sun God Altar"

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