Difference between revisions of "Category:Wildwood"

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m (→‎Connections: Not connected to obsidian tower)
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* [[:Category: Crescent Bog |Crescent Bog]].
 
* [[:Category: Crescent Bog |Crescent Bog]].
 
* [[:Category: Dark Castle |Dark Castle]].
 
* [[:Category: Dark Castle |Dark Castle]].
* [[:Category: Descent To Hell |Descent to Hell]].
 
 
* [[:Category: Erisian Temple |Erisian Temple]].
 
* [[:Category: Erisian Temple |Erisian Temple]].
 
* [[:Category: Githzerai Tower |Githzerai Tower]].
 
* [[:Category: Githzerai Tower |Githzerai Tower]].
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== Navigation ==
 
== Navigation ==
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The area is a large maze consisting of two large branches that merge together on their way towards the [[:Category: Highways/Great Wall |Highways/Great Wall]]. It is easy to get lost due to repetitious room names, so use the tour guide stationed at the entrance from the Wall to reach a place quickly and with explanations.
  
 
== Adventuring ==
 
== Adventuring ==

Revision as of 16:51, 5 December 2012

Almost every child in the Realm is told haunting tales of the evils of Wildwood at some point in their lives. They are told the tale of the two little boys who entered it on a dare, and never returned. They are told of giant spiders that blend in with the the foliage above. They are told of the many dark places hidden within it, such as the tower of the Gith and the Lairs of the Dragons Kastinius and Nigurathus.

Level Range: 20-40

Builder: Crom

Directions

Walking route from Aelmon: 16e, [e].

Portaling point(s) suggested: Shen.

Connections

A list of areas connected to Wildwood:

Navigation

The area is a large maze consisting of two large branches that merge together on their way towards the Highways/Great Wall. It is easy to get lost due to repetitious room names, so use the tour guide stationed at the entrance from the Wall to reach a place quickly and with explanations.

Adventuring

The level 20s-range rock bear mobs aren't worth fighting due to their sanc and wimpy flags, but the other mobs in the area provide excellent xp for solo casters or small duos from 26-38. The northern part of wildwood is less favorable, given that the centaur mobs there are generally archers and hit harder.

Subcategories

This category has the following 3 subcategories, out of 3 total.

Pages in category "Wildwood"

This category contains only the following page.