Difference between revisions of "Centaurs"

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* '''[[:Category: Languages |Language(s)]]:''' [[Common Language |Common]], [[Faerie Language |Faerie]].
 
* '''[[:Category: Languages |Language(s)]]:''' [[Common Language |Common]], [[Faerie Language |Faerie]].
  
* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Armorhide |Armorhide]], [[Racial Hoof |Hoof]].
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* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Armorhide |Armorhide]], [[Racial Hoof |Hoof]], [[Racial Kick |Kick]]
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*  '''[[:Category: Characteristics |Characteristics]]:''' [[:Category:Quadruped|Quadruped]], [[:Category:Hooves|Hooves]], [[:Category: Greater Races |Greater Race]], [[:Category: Beast Races |Beast Race]]
  
 
* '''[[Racial Size |Racial Size]]:''' large.
 
* '''[[Racial Size |Racial Size]]:''' large.
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* '''[[Racial TNL |Racial TNL]]:''' 2857 XP.
 
* '''[[Racial TNL |Racial TNL]]:''' 2857 XP.
  
* '''Well-Suited to Be:''' [[:Category: Archers |archers]], [[:Category: Assassins |assassins]], [[:Category: Clerics |clerics]], [[:Category: Druids |druids]], [[:Category: Mages |mages]], [[:Category: Monks |monks]], [[:Category: Paladins |paladins]], [[:Category: Priests |priests]], [[:Category: Psionicists |psionicists]], [[:Category: Rangers |rangers]], [[:Category: Rogues |rogues]], [[:Category: Sorcerers |sorcerers]], [[:Category: Warriors |warriors]].
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* '''Well-Suited to Be:''' [[:Category: Archers |archers]], [[:Category: Assassins |assassins]], [[:Category: Clerics |clerics]], [[:Category: Druids |druids]], [[:Category: Mages |mages]], [[:Category: Monks |monks]], [[:Category: Paladins |paladins]], [[:Category: Priests |priests]], [[:Category: Psionicists |psionicists]], [[:Category: Rangers |rangers]], [[:Category: Sorcerers |sorcerers]], [[:Category: Warriors |warriors]], [[:Category: Wizards |wizards]], [[:Category:Viziers |viziers]].
  
 
* '''Ill-Suited to Be:''' [[:Category: Fusiliers |fusiliers]].
 
* '''Ill-Suited to Be:''' [[:Category: Fusiliers |fusiliers]].
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[[Category: Creatable Races]]
 
[[Category: Creatable Races]]
Centaurs get 10% (approx.) spell cost reduction for arcane spells.
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Centaurs get a 10% spell cost reduction on arcane and psionic spells, and a 15% reduction on divine spells. Centaurs are also nofail at 95%, as with most intelligent races.
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 +
A small negative modifier makes them less suitable for stealth-based classes. They do not get any melee damage modifiers either, but they make solid casters and excellent archers.
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 +
In terms of statistics, centaurs get the same HP as tuataur and mana as elf. They are a very capable race for virtually any class, though their stealth penalty makes them less ideal for classes where this is an issue.
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[[Category: Races]]
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[[Category: Creatable Races]]
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[[Category: Greater Races]]
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[[Category:Beast Races]]
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[[Category: Races with Racial Kick]]
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[[Category: Races with Racial Hoof]]
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[[Category: Races with Racial Armor]]
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[[Category: Races with Racial Armorhide]]
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[[Category:Quadruped]]
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[[Category:Hooves]]

Latest revision as of 20:31, 21 February 2024

Centaur Statistics Tables
Lowmort-Tier Centaur Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 16–23 (26) 15–20 (23) 15–20 (23) 15–20 (23) 15–20 (23)
Int 15–20 (23) 16–23 (26) 15–20 (23) 15–20 (23) 15–20 (23)
Wis 15–20 (23) 15–20 (23) 16–23 (26) 15–20 (23) 15–20 (23)
Dex 15–20 (23) 15–20 (23) 15–20 (23) 16–23 (26) 15–20 (23)
Con 15–20 (23) 15–20 (23) 15–20 (23) 15–20 (23) 16–23 (26)
Hero-Tier Centaur Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 23–28 (31) 20–22 (25) 20–22 (25) 20–22 (25) 20–22 (25)
Int 20–22 (25) 23–28 (31) 20–22 (25) 20–22 (25) 20–22 (25)
Wis 20–22 (25) 20–22 (25) 23–28 (31) 20–22 (25) 20–22 (25)
Dex 20–22 (25) 20–22 (25) 20–22 (25) 23–28 (31) 20–22 (25)
Con 20–22 (25) 20–22 (25) 20–22 (25) 20–22 (25) 23–28 (31)
NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.

A magical being whose upper half consists of a human torso, and the lower half being that of a horse. These mystical beings are superior to humans in most ways. They are stronger, can travel farther, are higher in intellect and wisdom, are quicker, hardier, and make better spellcasters. They excel at most anything, and are quite powerful creatures, but do not advance in power quickly at all. Centaurs are afforded limited protection in melee combat by their thick hide, and can attack with their hooves as well.

  • Abbreviation: Cen.

Comments

Centaurs get a 10% spell cost reduction on arcane and psionic spells, and a 15% reduction on divine spells. Centaurs are also nofail at 95%, as with most intelligent races.

A small negative modifier makes them less suitable for stealth-based classes. They do not get any melee damage modifiers either, but they make solid casters and excellent archers.

In terms of statistics, centaurs get the same HP as tuataur and mana as elf. They are a very capable race for virtually any class, though their stealth penalty makes them less ideal for classes where this is an issue.