Difference between revisions of "Dancing Weapon"

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''This ability must be [[Cast |cast]] after combat has already begun.  When [[Cast |cast]], your main [[:Category: Weapons |weapon]] flies out of your hand and attacks your current target.  Generally, it does as much damage as a round of combat in which you did not miss.  The weapon MIGHT return to your hand when the spell is complete.  Or it MIGHT fall to the ground, where it will be subject to [[:Category:Scavenging Mobs |scavengers]], [[:Category:Stomping Mobs |stompers]], and the infamous imp...  There are no reimbursements for [[:Category: Weapons |weapons]] that you lose with this [[:Category: Spells |spell]]...''
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Prerequisite(s): none.
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Syntax: [[Cast |cast]] 'dancing weapon'.
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See also: [[Kinetic Weapon Control]]
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[[Category: Skills And Spells]]
 
[[Category: Skills And Spells]]
[[Category: Lowmort Psionicist Skills]]
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[[Category: Spells]]
[[Category: Telekinetic Skills]]
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[[Category: Psionic Spells]]
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[[Category: Telekinetic Skills And Spells]]
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[[Category: Psionicist Lowmort Skills And Spells]]
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[[Category: Psionicist Class Definers]]

Latest revision as of 18:43, 1 December 2011

This ability must be cast after combat has already begun. When cast, your main weapon flies out of your hand and attacks your current target. Generally, it does as much damage as a round of combat in which you did not miss. The weapon MIGHT return to your hand when the spell is complete. Or it MIGHT fall to the ground, where it will be subject to scavengers, stompers, and the infamous imp... There are no reimbursements for weapons that you lose with this spell...

Prerequisite(s): none.

Syntax: cast 'dancing weapon'.

See also: Kinetic Weapon Control