Difference between revisions of "Minotaurs"
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Revision as of 20:15, 4 November 2014
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If left alone, Minotaurs generally live fairly peaceful lives. However, they are extremely territorial, and are prone to fly into berserker rages when they think someone or something has violated their space. Since herds only have one mature male, younger males sometimes seek their fortune in the world at large, struggling to keep their more aggressive instincts in check. Don't be fooled by the smaller horns of the females, as they can be every bit as temperamental and deadly as the males! Minotaurs are only available via the remort command.
- Abbreviation: Min.
- Racial Size: large.
- Racial TNL: 1428 XP.
- Well-Suited to Be: berserkers, black circle initiates*, bodyguards, shadowfists*, warriors.
*Must attain prestige before remort.
Comments
A race fit for brute-related classes, minotaurs get almost the largest amount of hitpoints of any race in game, second only to Giants. Unlike giants, they also have racial armor and more dexterity, and thus are able to dodge and resist more damage. They also receive the second largest racial damage modifier, making them excellent hitters. They have a negative archery mod.
Minotaurs fail spells very often, particularly those of the arcane variety; 4-6 consecutive fails are not uncommon. Their casting is similarly bad to giant, noticeably worse than ogre, but they have a slightly better success rate with divine spells. They have an increased spell cost of 15% for divine and 25% for other spells, making casting extremely expensive.
Stealth-related, minotaurs have penalties, though as stabbers they will inflict high damage if they connect.