Garm

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A monstrous man-sized hound, with shaggy, matted fur and an awful blood covered maw roars at you. The beast's clawed paws grip the dirt as it tenses readying for an attack. Judging by the bones scattered about the lair, its diet consists of unfortunate miners and adventurers, like yourself...

Keywords: Garm, monstrous, hound.
Level: 27.
Alignment: demonic.
Flags: aggressive, steadfast.
Affects: infravision.

Gear

Garm is using:
Nothing.
Garm is carrying:
     a fire hardened ash shaft

Comments

Characters must pass three locked doors to reach Garm; to do this, they will need to either bash these doors open or unlock them using their respective keys. Characters may obtain their keys by doing the following: (1) either buy a mine pass level one from the receptionist or complete Mt. Durr's Mine Pass Level One Quest, (2) get a mine pass level two from a humble pilgrim, and (3) get a mine pass level three from Pick.

Garm is involved in Mt. Durr's Legacy of King Vorin Quest.

Directions

Area: Mt. Durr (Map).
Room(s): The lair! (cursed).

Walking route from Sol: 3e, 2n, 3e, 5n, 3w, n, 2u, 2w, u, 2n, 2w, 2s, {s}, [d], {d}, {d}, n, w.
Walking route from Aelmon: 14n, 8w, 3n, 9w, n, 2u, 2w, u, 2n, 2w, 2s, {s}, [d], {d}, {d}, n, w.

Walking route from Bomli: 2w, s, 2w, 2s, {s}, [d], {d}, {d}, n, w.
Walking route from Pick: 2e, s, {d}, n, w.