Difference between revisions of "Tuataurs"

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''A rare offshoot of [[Lizardmen |lizard-folk]], the mysterious Tuataurs are gifted with a third eye that grants them powerful mental abilities.  They are [[Intelligence |smarter]] and better with magic than [[Lizardmen |their common cousins]], and their enhanced eyesight makes them superior [[:Category: Archers |archers]] as well.  Tuataurs are only available to [[Lizardmen |Lizard Men]] and [[Troglodytes |Troglodytes]] via the [[Remort |remort]] [[:Category: Commands |command]].  Those who wish to become Tuataurs must first prove themselves in a traditional [[Lizardmen |lizard-folk]] combat challenge.''
 
''A rare offshoot of [[Lizardmen |lizard-folk]], the mysterious Tuataurs are gifted with a third eye that grants them powerful mental abilities.  They are [[Intelligence |smarter]] and better with magic than [[Lizardmen |their common cousins]], and their enhanced eyesight makes them superior [[:Category: Archers |archers]] as well.  Tuataurs are only available to [[Lizardmen |Lizard Men]] and [[Troglodytes |Troglodytes]] via the [[Remort |remort]] [[:Category: Commands |command]].  Those who wish to become Tuataurs must first prove themselves in a traditional [[Lizardmen |lizard-folk]] combat challenge.''
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* '''Abbreviation:''' Tua.
  
 
* '''[[:Category: Languages |Language(s)]]:''' [[Common Language |Common]], [[Draconian Language |Draconian]].
 
* '''[[:Category: Languages |Language(s)]]:''' [[Common Language |Common]], [[Draconian Language |Draconian]].

Revision as of 18:44, 1 February 2006

Lizardman Statistics Tables
Lowmort-Tier Lizardman Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 15–22 (25) 14–19 (22) 14–19 (22) 14–19 (22) 14–19 (22)
Int 14–19 (22) 15–22 (25) 14–19 (22) 14–19 (22) 14–19 (22)
Wis 15–20 (23) 15–20 (23) 16–23 (26) 15–20 (23) 15–20 (23)
Dex 12–17 (20) 12–17 (20) 12–17 (20) 13–20 (23) 12–17 (20)
Con 16–21 (24) 16–21 (24) 16–21 (24) 16–21 (24) 17–24 (27)
Hero-Tier Lizardman Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 22–27 (30) 19–21 (24) 19–21 (24) 19–21 (24) 19–21 (24)
Int 19–21 (24) 22–27 (30) 19–21 (24) 19–21 (24) 19–21 (24)
Wis 20–22 (25) 20–22 (25) 23–28 (31) 20–22 (25) 20–22 (25)
Dex 17–19 (22) 17–19 (22) 17–19 (22) 20–25 (28) 17–19 (22)
Con 21–23 (26) 21–23 (26) 21–23 (26) 21–23 (26) 24–29 (32)
NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.

A rare offshoot of lizard-folk, the mysterious Tuataurs are gifted with a third eye that grants them powerful mental abilities. They are smarter and better with magic than their common cousins, and their enhanced eyesight makes them superior archers as well. Tuataurs are only available to Lizard Men and Troglodytes via the remort command. Those who wish to become Tuataurs must first prove themselves in a traditional lizard-folk combat challenge.

  • Abbreviation: Tua.
  • Ill-Suited to Be: (?).

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