Difference between revisions of "Tuataurs"

From AvatarWiki
Jump to navigation Jump to search
Line 117: Line 117:
 
Tuataurs are one of the few races that have both high hp and good casting/mana.  They are normal size and are good at practically everything.  They have [[Racial Stealth Modifier | a positive stealth modifier]], and [[Racial Archery Modifier | a bonus to archery]] but no [[Racial Damage Modifier | no melee damage bonus]].
 
Tuataurs are one of the few races that have both high hp and good casting/mana.  They are normal size and are good at practically everything.  They have [[Racial Stealth Modifier | a positive stealth modifier]], and [[Racial Archery Modifier | a bonus to archery]] but no [[Racial Damage Modifier | no melee damage bonus]].
  
As spellcasters, they are no-fail at 95, and receive [[Racial Spell Cost Modifier | a 10% reduction to spell costs]] plus an additional 10% for psionic spells, thus making effective psionicists and mindbenders.  Their moderate archery bonus allows them to PRC druid, and their high wisdom allows them to PRC wizard.  They can also become effective bladedancers due to their great stats and lack of penalties to bladetrance.
+
As spellcasters, they are no-fail at 95, and receive [[Racial Spell Cost Modifier | a 10% reduction to spell costs]] plus an additional 10% for psionic spells which makes them effective psionicists and mindbenders.  Their moderate archery bonus allows them to PRC druid, and their high wisdom allows them to PRC wizard.  They can also become effective bladedancers due to their great stats and lack of penalties to bladetrance.
  
 
== Tuataur Quest ==
 
== Tuataur Quest ==

Revision as of 22:10, 27 May 2014

Tuataur Statistics Tables
Lowmort-Tier Tuataur Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 15–22 (25) 14–19 (22) 14–19 (22) 14–19 (22) 14–19 (22)
Int 14–19 (22) 15–22 (25) 14–19 (22) 14–19 (22) 14–19 (22)
Wis 15–20 (23) 15–20 (23) 16–23 (26) 15–20 (23) 15–20 (23)
Dex 12–17 (20) 12–17 (20) 12–17 (20) 13–20 (23) 12–17 (20)
Con 16–21 (24) 16–21 (24) 16–21 (24) 16–21 (24) 17–24 (27)
Hero-Tier Tuataur Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 22–27 (30) 19–21 (24) 19–21 (24) 19–21 (24) 19–21 (24)
Int 19–21 (24) 22–27 (30) 19–21 (24) 19–21 (24) 19–21 (24)
Wis 20–22 (25) 20–22 (25) 23–28 (31) 20–22 (25) 20–22 (25)
Dex 17–19 (22) 17–19 (22) 17–19 (22) 20–25 (28) 17–19 (22)
Con 21–23 (26) 21–23 (26) 21–23 (26) 21–23 (26) 24–29 (32)
NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.

A rare offshoot of lizard-folk, the mysterious Tuataurs are gifted with a third eye that grants them powerful mental abilities. They are smarter and better with magic than their common cousins, and their enhanced eyesight makes them superior archers as well. Tuataurs are only available to Lizard Men and Troglodytes via the remort command. Those who wish to become Tuataurs must first prove themselves in a traditional lizard-folk combat challenge.

  • Abbreviation: Tua.

Comments

Tuataurs are one of the few races that have both high hp and good casting/mana. They are normal size and are good at practically everything. They have a positive stealth modifier, and a bonus to archery but no no melee damage bonus.

As spellcasters, they are no-fail at 95, and receive a 10% reduction to spell costs plus an additional 10% for psionic spells which makes them effective psionicists and mindbenders. Their moderate archery bonus allows them to PRC druid, and their high wisdom allows them to PRC wizard. They can also become effective bladedancers due to their great stats and lack of penalties to bladetrance.

Tuataur Quest

To remort to a tuataur a prospective lizardmen or troglodyte needs to undertake a quest - at Elven Foothills the player will find an invisible Lizard Man Challenge Token, 2nuw2sedw from Nyad. Bring this token to Bask, at Rietta's Wonders to battle Bask. Winning this fight is not a requirement for remorting into a tuataur.