Difference between revisions of "Category:Ruined Lair 3 Of 5"

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== Directions ==
 
== Directions ==
  
Walking route from [[Aelmon |Aelmon]]: ??.
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Walking route from [[Aelmon |Aelmon]]: 14n8w3n6w4nwunwdnd2ne2n2w2nwu2wn2ueu3nese2nwnd2ndwdedwddn4wswn3w;op n;n;drink trickle.
  
[[Portal |Portaling]] point(s) suggested: ??.
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[[Portal |Portaling]] point(s) suggested: [[Giant Vulture|giant vulture]], then 2dn4wswn3w;op n;n;drink trickle.
  
 
== Connections ==
 
== Connections ==
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* [[:Category:Morte Vallta|Morte Vallta]] ([[Morte Vallta Map|map]])
  
 
== Navigation ==
 
== Navigation ==
  
Be SURE to try and walk in EACH direction from each room; there are MANY hidden entrances that you cannot find any other way.
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Once you have navigated Morte Vallta to the entrance and the solitary uncursed room (unique in that regards - all other rooms in all the lairs are cursed), be sure to set recall, for later reference and potential CR reasons.
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* The first layer is simple if not straightforward - two loops and some outlying rooms,
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* The maze part - an 8 room maze, thankfully empty of mobs,
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* The lower layer - a small 6-room part with the wandering Lich.
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As with other lairs, many rooms have invisible doors (especially in the maze), obfuscating further exploration routes. Be sure to attempt to move in all directions irregardless of the obvious exits.
  
 
== Adventuring ==
 
== Adventuring ==
  
[[Category: Areas]]
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This lair is the largest ruined lair of the five, and offers good experience through large numbers of relatively weak but swarmy undead mobs. Area spells are preferable method of dealing with these, as well as an [[Charge Shield|arc shield]], so the area is often soloed by spellcasters, and an occasional priest (all undead, aggressive mobs).
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Dying deep inside the lair might present a difficulty as one is almost guaranteed to get aggied multiple times along the way, so maintain your recall point to help the CR-ers to get inside quickly.
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If you are interested in the [[Great White Battle Axe Quest]], the Lich will be wandering in the lower layer.
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[[Category: Ruined Lairs]]
 
[[Category: Ruined Lairs]]
 
[[Category: Hero Areas]]
 
[[Category: Hero Areas]]
[[Category: Incomplete]]
 

Latest revision as of 17:37, 11 May 2015

This area is part of the Ruined Lairs area.

Level Range: 51-51

Builder: Noltano

Directions

Walking route from Aelmon: 14n8w3n6w4nwunwdnd2ne2n2w2nwu2wn2ueu3nese2nwnd2ndwdedwddn4wswn3w;op n;n;drink trickle.

Portaling point(s) suggested: giant vulture, then 2dn4wswn3w;op n;n;drink trickle.

Connections

Navigation

Once you have navigated Morte Vallta to the entrance and the solitary uncursed room (unique in that regards - all other rooms in all the lairs are cursed), be sure to set recall, for later reference and potential CR reasons.

  • The first layer is simple if not straightforward - two loops and some outlying rooms,
  • The maze part - an 8 room maze, thankfully empty of mobs,
  • The lower layer - a small 6-room part with the wandering Lich.

As with other lairs, many rooms have invisible doors (especially in the maze), obfuscating further exploration routes. Be sure to attempt to move in all directions irregardless of the obvious exits.

Adventuring

This lair is the largest ruined lair of the five, and offers good experience through large numbers of relatively weak but swarmy undead mobs. Area spells are preferable method of dealing with these, as well as an arc shield, so the area is often soloed by spellcasters, and an occasional priest (all undead, aggressive mobs).

Dying deep inside the lair might present a difficulty as one is almost guaranteed to get aggied multiple times along the way, so maintain your recall point to help the CR-ers to get inside quickly.

If you are interested in the Great White Battle Axe Quest, the Lich will be wandering in the lower layer.

Subcategories

This category has the following 2 subcategories, out of 2 total.

Pages in category "Ruined Lair 3 Of 5"

This category contains only the following page.