Difference between revisions of "Racial Damage Modifier"

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Revision as of 12:42, 14 May 2023

Every race has a racial damage modifier associated with it. This number is factored in to all physical damage dealing abilities, and does not affect spells (though apparently it does affect damage from psi telekinetic spells like Dancing Weapon and Fandango). Because we can't be sure exactly what the number is, we have simply assigned each race a rating of -1 to 4, with -1 being a penalty to physical damage, 0 meaning "no modifier", and 4 being the best modifier possible.

There is also a separate archery damage modifier for each race.

Please note that all of this information has been gleaned from race pages here as well as discussion in-game, and is subject to change at any time. Also, entries for evolution races should reflect their maximum (highest evolve).

Legend
Divine 4
Legendary 3
Great 2
Good 1
Average 0
Terrible -1


Creatable Races Damage Modifiers
Race  Size  Racial Damage Modifier
Centaur L 0
Deep Gnome S 0
Draconian M 1
Drow M 0
Duergar S 0
Dwarf S 0
Elf M 0
Ent vL 3
Firedrake vS-vL -1 to 4
Gargoyle M 1
Giant vL 1
Gnome S 0
Goblin S -1
Halfling S 0
Half-Elf M 0
Half-Orc M 0
Harpy M 0
Human M 0
Imp vS-vL -1.5 to 3
Kobold S -1.5
Kzinti M 0
Lizardmen M 0
Ogres L 1
Orc M 1
Troglodyte M 0


Remort Races Damage Modifiers
Race  Size  Racial Damage Modifier
Demonseed S 0.5
Dragon vL 2.5 (BkD) - 3 (rest)
Gith M 0
Golem L 3
Griffon L 1
High Elf M 0
Hobgoblin S -1
Ignatur S 1
Minotaur L 2
Miraar M 0
Sprite vS 0
Troll L 1
Tuataur M 0