Tuataurs
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A rare offshoot of lizard-folk, the mysterious Tuataurs are gifted with a third eye that grants them powerful mental abilities. They are smarter and better with magic than their common cousins, and their enhanced eyesight makes them superior archers as well. Tuataurs are only available to Lizard Men and Troglodytes via the remort command. Those who wish to become Tuataurs must first prove themselves in a traditional lizard-folk combat challenge.
- Abbreviation: Tua.
- Racial Size: medium.
- Racial TNL: 1538 XP.
- Well-Suited to Be: archers, assassins, black circle initiates, druids, mages, mindbenders, psionicists, shadowfists, sorcerers, stormlords, wizards.
- Ill-Suited to Be: fusiliers, bodyguards.
Comments
Tuataurs are soemtimes compared with dragons, due to good gains for both hp and mana, yet they have much smaller TNL and lack the natural armor and damage modifier.
As spellcasters, they are no-fail at 95, and receive a 20% reduction to psionic spell costs, thus making very effective psionicists and mindbenders.
They also have a bonus to archery, so that class as well as druids (due to good mana gains) is also a good choice.
Tuataur Quest
To remort to a tuataur a prospective lizardmen or troglodyte needs to undertake a quest - at Elven Foothills the player will find an invisible Lizard Man Challenge Token, 2nuw2sedw from Nyad. Bring this token to Bask, at Rietta's Wonders to battle Bask. Apparently, winning this fight is not a requirement for remorting into a tuataur.