Difference between revisions of "Category:Wildwood"

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[[Category:Areas]]
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''Almost every child in the Realm is told haunting tales of the evils of Wildwood at some point in their lives.  They are told the tale of the two little boys who entered it on a dare, and never returned.  They are told of giant spiders that blend in with the the foliage above.  They are told of the many dark places hidden within it, such as the [[:Category: Githzerai Tower |tower of the Gith]] and the [[:Category: Red Dragon's Lair |Lairs of the Dragons Kastinius and Nigurathus]].''
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'''Level Range:''' 20-40
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'''Builder:''' Crom
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== Directions ==
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Walking route from [[Aelmon |Aelmon]]: 16e, [e].
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[[Portal |Portaling]] point(s) suggested: [[Shen |Shen]], for Northeast access, or [[Lyamaron, Wildwood Guide |Lyamaron]] for Western access.
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== Connections ==
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A list of [[:Category: Areas |areas]] connected to Wildwood:
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* [[:Category: Airways |The Airways]].
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* [[:Category: Ancient Bronze Wyrm |Ancient Bronze Wyrm]].
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* [[:Category: Apocalypse |Apocalypse]].
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* [[:Category: Battleground |Battleground]].
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* [[:Category: Cavern Of The Fates |Cavern Of The Fates]].
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* [[:Category: Citadel Of Arcanists|Citadel Of Arcanists]].
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* [[:Category: Coven |Coven]].
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* [[:Category: Crescent Bog |Crescent Bog]].
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* [[:Category: Dark Castle |Dark Castle]].
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* [[:Category: Githzerai Tower |Githzerai Tower]].
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* [[:Category: Hamlet Of Kreigstadt |Hamlet of Kreigstadt]].
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* [[:Category: Heartwood |Heartwood]].
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* [[:Category: Highways/Great Wall |Highways/Great Wall]].
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* [[:Category: House Of Beasts |House of Beasts]].
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* [[:Category: Hunting |Hunting]].
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* [[:Category: Korred Grove |Korred Grove]].
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* [[:Category: Kzinti Outpost |Kzinti Outpost]].
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* [[:Category: Moose Lodge |Moose Lodge]].
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* [[:Category: Red Dragon's Lair |Red Dragon's Lair]].
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* [[:Category: Sea Of Strayed Hopes |Sea of Strayed Hopes]].
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* [[:Category: Shadow Forest |Shadow Forest]].
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* [[:Category: Silmavar Labyrinth |Silmavar Labyrinth]].
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* [[:Category: Sir Michael's Stronghold |Sir Michael's Stronghold]].
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* [[:Category: Trials Of Zin |Trials of Zin]].
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* [[:Category: Wamphyri Aerie |Wamphyri Aerie]].
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== Navigation ==
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The area is a large maze consisting of two large branches that merge together on their way towards the [[:Category: Highways/Great Wall |Highways/Great Wall]]. It is easy to get lost due to repetitious room names, so use the tour guide stationed at the entrance from the Wall to reach a place quickly and with explanations.
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== Adventuring ==
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The level 20s-range rock bear mobs aren't worth fighting due to their sanc and wimpy flags, but the other mobs in the area provide excellent xp for solo casters or small duos from 26-38. The northern part of wildwood is less favorable, given that the centaur mobs there are generally archers and hit harder.
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[[Category:Lowmort 21-30 Areas]]
 
[[Category:Lowmort 21-30 Areas]]
 
[[Category:Lowmort 31-40 Areas]]
 
[[Category:Lowmort 31-40 Areas]]

Latest revision as of 04:08, 2 April 2016

Almost every child in the Realm is told haunting tales of the evils of Wildwood at some point in their lives. They are told the tale of the two little boys who entered it on a dare, and never returned. They are told of giant spiders that blend in with the the foliage above. They are told of the many dark places hidden within it, such as the tower of the Gith and the Lairs of the Dragons Kastinius and Nigurathus.

Level Range: 20-40

Builder: Crom

Directions

Walking route from Aelmon: 16e, [e].

Portaling point(s) suggested: Shen, for Northeast access, or Lyamaron for Western access.

Connections

A list of areas connected to Wildwood:

Navigation

The area is a large maze consisting of two large branches that merge together on their way towards the Highways/Great Wall. It is easy to get lost due to repetitious room names, so use the tour guide stationed at the entrance from the Wall to reach a place quickly and with explanations.

Adventuring

The level 20s-range rock bear mobs aren't worth fighting due to their sanc and wimpy flags, but the other mobs in the area provide excellent xp for solo casters or small duos from 26-38. The northern part of wildwood is less favorable, given that the centaur mobs there are generally archers and hit harder.

Subcategories

This category has the following 3 subcategories, out of 3 total.

Pages in category "Wildwood"

This category contains only the following page.