Difference between revisions of "Gold In Hand"

From AvatarWiki
Jump to navigation Jump to search
m
(finally completed this page)
Line 1: Line 1:
{{Delete}}
+
This field shows how many gold coins a [[:Category: Characters |character]] is carrying; it ignores [[:Category: Gemstones |gemstones]], which also have monetary value.
 +
 
 +
It increases as [[:Category: Characters |characters]] (1) [[Looting |loot]] gold coins from [[:Category: Mobs |mob]] corpses or [[Small Wooden Lockbox |lockboxes]] that contain them, (2) [[Steal |steal]] gold coins from [[:Category: Mobs |mobs]] that carry them, (3) receive gold coins from other [[:Category: Characters |characters]], (4) [[Get |get]] [[:Category: Money |money]]-[[:Category: Object Types |type]] [[:Category: Objects |objects]], or (5) [[Withdraw (command) |withdraw]] gold coins at a [[:Category: Banks |bank]].
 +
 
 +
It decreases as [[:Category: Characters |characters]] (1) [[Buy |buy]] goods or services, (2) are pickpocketed by [[Thieving Mobs |thieving mobs]], (3) [[Give |give]] gold coins to other [[:Category: Characters |characters]], (4) [[Drop |drop]] gold coins, or (5) [[Deposit |deposit]] gold coins at a [[:Category: Banks |bank]].
 +
 
 +
Gold in hand is typically used either (1) to [[Buy |buy]] desired [[:Category: Objects |objects]] from [[:Category: Shopkeepers |shopkeepers]] or (2) to pay for other useful services, either from certain [[:Category: Mobs |mobs]] (namely, [[:Category: Etchers |etchers]], [[:Category: Healers |healers]], [[:Category: Identifiers |identifiers]], or [[:Category: Smiths |smiths]]) or in certain [[:Category: Rooms |rooms]] (namely, [[:Category: Infirmaries |infirmaries]] or [[:Category: Pet Shops |pet shops]]).  Note that, when purchasing things from other [[:Category: Characters |characters]], payment is usually expected in [[:Category: Gemstones |gemstones]] rather than in gold coins.
 +
 
 +
See also [[Gold In Bank |Gold in Bank]] and [[Gold Weight |Gold Weight]].
 +
 
 +
[[Category: Characters]]

Revision as of 01:32, 7 February 2007

This field shows how many gold coins a character is carrying; it ignores gemstones, which also have monetary value.

It increases as characters (1) loot gold coins from mob corpses or lockboxes that contain them, (2) steal gold coins from mobs that carry them, (3) receive gold coins from other characters, (4) get money-type objects, or (5) withdraw gold coins at a bank.

It decreases as characters (1) buy goods or services, (2) are pickpocketed by thieving mobs, (3) give gold coins to other characters, (4) drop gold coins, or (5) deposit gold coins at a bank.

Gold in hand is typically used either (1) to buy desired objects from shopkeepers or (2) to pay for other useful services, either from certain mobs (namely, etchers, healers, identifiers, or smiths) or in certain rooms (namely, infirmaries or pet shops). Note that, when purchasing things from other characters, payment is usually expected in gemstones rather than in gold coins.

See also Gold in Bank and Gold Weight.