Difference between revisions of "Magic Lore"

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''Over the years, practitioners of the magical arts have gathered together numerous little tidbits of knowledge about the strange ways that [[:Category: Objects |things]] behave.  The more useful parts of this information are collectively known as "magic lore".  Those who have assimilated this lore know instinctively the way that an [[Enchant Weapon |enchanted]] [[:Category: Weapons |weapon]] quivers when it is waved, the degree of power within a [[:Category: Potions |potion]], the particular manner in which an evil doublet will refuse to lace up, and a veritable gaggle of other bits of information that collectively make magic lore a useful addition to one's knowledge.  Additionally, those versed in magic lore who have reached [[Level |level]] 25 are always exactly aware of what [[:Category: Skills And Spells |spells and skills]] [[Affects |affect]] them and for how long.''
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Prerequisite(s): [[Lore |Lore]].
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Syntax: [[Examine |examine]] <[[:Category: Objects |object]]>.
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This [[:Category: Skills And Spells |skill]] is handy for [[:Category: Characters |characters]] of [[Cast |spellcasting]] [[:Category: Classes |classes]], and is useful for any [[:Category: Characters |character]] wanting to check his/her/its [[:Category: Skills And Spells That Buff Characters |buffing-spells]]' duration.
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If you don't have magic lore, here is a guide of hero duration spells. Those needing edits are noted in parentheses. Someone could also add in lord duration.
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<table>
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<tr><td>For seemingly forever <td> 51+ (or continuous)<br>
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<tr><td>For a very long time <td> 26-50<br>
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<tr><td>For a long time <td> 11-25<br>
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<tr><td>For a while <td> 6-10<br>
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<tr><td>For a small amount of time <td> 4-5<br>
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<tr><td>For a tiny amount of time <td> 2-3
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<tr><td>Seems to be wavering <td> 0-1
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</table>
 
[[Category: Skills And Spells]]
 
[[Category: Skills And Spells]]
[[Category: Lowmort Cleric Skills]]
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[[Category: Skills]]
[[Category: Lowmort Druid Skills]]
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[[Category: Archer Hero Skills And Spells]]
[[Category: Lowmort Mage Skills]]
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[[Category: Assassin Hero Skills And Spells]]
[[Category: Lowmort Mindbender Skills]]
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[[Category: Black Circle Initiate Hero Skills And Spells]]
[[Category: Lowmort Paladin Skills]]
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[[Category: Bladedancer Hero Skills And Spells]]
[[Category: Lowmort Priest Skills]]
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[[Category: Bodyguard Hero Skills And Spells]]
[[Category: Lowmort Psionicist Skills]]
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[[Category: Cleric Lowmort Skills And Spells]]
[[Category: Lowmort Sorcerer Skills]]
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[[Category: Druid Lowmort Skills And Spells]]
[[Category: Lowmort Wizard Skills]]
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[[Category: Fusilier Hero Skills And Spells]]
[[Category: Hero Archer Skills]]
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[[Category: Mage Lowmort Skills And Spells]]
[[Category: Hero Assassin Skills]]
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[[Category: Mindbender Lowmort Skills And Spells]]
[[Category: Hero Black Circle Initiate Skills]]
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[[Category: Monk Hero Skills And Spells]]
[[Category: Hero Bodyguard Skills]]
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[[Category: Paladin Lowmort Skills And Spells]]
[[Category: Hero Fusilier Skills]]
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[[Category: Priest Lowmort Skills And Spells]]
[[Category: Hero Monk Skills]]
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[[Category: Psionicist Lowmort Skills And Spells]]
[[Category: Hero Rogue Skills]]
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[[Category: Rogue Hero Skills And Spells]]
[[Category: Hero Shadowfist Skills]]
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[[Category: Shadowfist Hero Skills And Spells]]
[[Category: Hero Warrior Skills]]
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[[Category: Sorcerer Lowmort Skills And Spells]]
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[[Category: Stormlord Lowmort Skills And Spells]]
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[[Category: Warrior Hero Skills And Spells]]
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[[Category: Wizard Lowmort Skills And Spells]]

Latest revision as of 18:08, 15 August 2011

Over the years, practitioners of the magical arts have gathered together numerous little tidbits of knowledge about the strange ways that things behave. The more useful parts of this information are collectively known as "magic lore". Those who have assimilated this lore know instinctively the way that an enchanted weapon quivers when it is waved, the degree of power within a potion, the particular manner in which an evil doublet will refuse to lace up, and a veritable gaggle of other bits of information that collectively make magic lore a useful addition to one's knowledge. Additionally, those versed in magic lore who have reached level 25 are always exactly aware of what spells and skills affect them and for how long.

Prerequisite(s): Lore.

Syntax: examine <object>.

This skill is handy for characters of spellcasting classes, and is useful for any character wanting to check his/her/its buffing-spells' duration.

If you don't have magic lore, here is a guide of hero duration spells. Those needing edits are noted in parentheses. Someone could also add in lord duration.

For seemingly forever 51+ (or continuous)
For a very long time 26-50
For a long time 11-25
For a while 6-10
For a small amount of time 4-5
For a tiny amount of time 2-3
Seems to be wavering 0-1