Difference between revisions of "Category:Shiftwatch Orb"

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{{Noctopia}}
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''Rumor has it the Dark Fae have devised a mechanism to trap those who visit them uninvited. Details from survivors are sketchy, but escape back to their homes does seem to be possible for those who can endure the assaults of the Watchmen. Whether or not there is a way to elude the Shiftwatch Orb and set foot in Noctopia itself is unknown.''
 
''Rumor has it the Dark Fae have devised a mechanism to trap those who visit them uninvited. Details from survivors are sketchy, but escape back to their homes does seem to be possible for those who can endure the assaults of the Watchmen. Whether or not there is a way to elude the Shiftwatch Orb and set foot in Noctopia itself is unknown.''
  
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== Navigation ==
 
== Navigation ==
  
This area hasn't been explored very much yet.
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Other than the way out, we haven't found much of interest in this area yet.
  
 
== Adventuring ==
 
== Adventuring ==
  
 
To survive shift, you need 5-6 mains (sometimes it gets swarmy..5-6 mobs with snipers that deal 1k surrounding shift) Shift mobs are between level 170 and 185(Soulstealer and Sentinel respectively). Most mobs have a wield and or offhand in Shiftwatch and hit for about annihilate/eradicate (except for the snipers which hit mangle). To survive shift, have the tanks plane at same time, and make the casters plane ~10 seconds afterwards.
 
To survive shift, you need 5-6 mains (sometimes it gets swarmy..5-6 mobs with snipers that deal 1k surrounding shift) Shift mobs are between level 170 and 185(Soulstealer and Sentinel respectively). Most mobs have a wield and or offhand in Shiftwatch and hit for about annihilate/eradicate (except for the snipers which hit mangle). To survive shift, have the tanks plane at same time, and make the casters plane ~10 seconds afterwards.
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If you have a bld or two with veil of blades, the shift is much easier.
  
 
[[Category: Noctopia]]
 
[[Category: Noctopia]]
 
[[Category: Lord Areas]]
 
[[Category: Lord Areas]]

Latest revision as of 11:15, 22 May 2011

Airscape (Gear)
Arcadia (Gear)
Astral (Gear)
Firerealm (Gear)
Karnath (Gear)
Kzinti Homeworld (Gear)
Midgaardia (Gear)
Noctopia (Gear)
Nowhere (Gear)
Outland (Gear)
Tarterus (Gear)
Thorngate (Gear)
Water (Gear)
World Of Stone (Gear)
Hell (Gear)
Horavacui (Gear)
Areas in Noctopia
Obsidian Arena; Floor (Gear)
Obsidian Arena; Stands (Gear)
Pits Of Blood And Chain (Gear)
Shiftwatch Orb (Gear)
Under The Stars (Gear)
Unravelling (Gear)


Rumor has it the Dark Fae have devised a mechanism to trap those who visit them uninvited. Details from survivors are sketchy, but escape back to their homes does seem to be possible for those who can endure the assaults of the Watchmen. Whether or not there is a way to elude the Shiftwatch Orb and set foot in Noctopia itself is unknown.

Builder: Dev

Directions

Planeshift to Noctopia

Connections

s, d, w, [d] from shift will take you to a Lloydable room in Under The Stars.

Navigation

Other than the way out, we haven't found much of interest in this area yet.

Adventuring

To survive shift, you need 5-6 mains (sometimes it gets swarmy..5-6 mobs with snipers that deal 1k surrounding shift) Shift mobs are between level 170 and 185(Soulstealer and Sentinel respectively). Most mobs have a wield and or offhand in Shiftwatch and hit for about annihilate/eradicate (except for the snipers which hit mangle). To survive shift, have the tanks plane at same time, and make the casters plane ~10 seconds afterwards.

If you have a bld or two with veil of blades, the shift is much easier.

Subcategories

This category has only the following subcategory.