Difference between revisions of "Dexterity"
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(It appears that going 13->14 adds -0 ac, going 14->15 adds -5ac, and going 15->16 adds -3ac. Weird.) |
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Latest revision as of 22:50, 2 April 2020
Classes: | Core | Remort | Prestige | Points: | Exp. | Hit | Mana | Move | Prac. | Quest | ||
Races: | Creatable | Remort | Ascension | Stats: | P.R. | Con. | Dex. | Int. | Str. | Wis. | ||
Tiers: | Lowmort | Hero | Lord | Religion: | Worship | Devotion | Pantheon | |||||
Legend | Titan | Angel & Imm | Gameplay: | Roles | Commands | Scripting | ||||||
Abilities | Auras & Flags | Configuration | Skills & Spells |
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Dexterity is especially important for rogues; nimble fingers help when stealing. But for all classes, Dex improves the character's ability to hold many items, and improves the overall AC, or armor class.
The table on the right side of this screen displays the effects of dexterity upon AC and Item Capacity. The AC bonus is cumulative: if your Dexterity is 23, then you receive the -10 for having 23 dexterity, plus the -10 for 22 dexterity, etc.
Dexterity is also rumored to improve the chances of combat-related actions such as dodging and blocking with a shield.
Characters may wear gear to increase their dexterity scores.