Difference between revisions of "High Elves"

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* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Hide |Hide]], [[Racial Infravision |Infravision]], [[Racial Movehidden |Movehidden]], [[Racial Sneak |Sneak]], [[Racial Tranquility |Tranquility]].
 
* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Hide |Hide]], [[Racial Infravision |Infravision]], [[Racial Movehidden |Movehidden]], [[Racial Sneak |Sneak]], [[Racial Tranquility |Tranquility]].
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* '''[[:Category: Characteristics |Characteristic(s)]]:''' [[:Category:Biped |Biped]],  [[:Category:Faerie Races |Faerie Race]].
  
 
* '''[[Racial Size |Racial Size]]:''' medium.
 
* '''[[Racial Size |Racial Size]]:''' medium.
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* '''[[Racial TNL |Racial TNL]]:''' 2000 XP.
 
* '''[[Racial TNL |Racial TNL]]:''' 2000 XP.
  
* '''Well-Suited to Be:''' [[:Category: Archers |archers]], [[:Category: Assassins |assassins]], [[:Category: Bladedancers |bladedancers]], [[:Category:Clerics |clerics]], [[:Category: Druids |druids]], [[:Category: Mages |mages]], [[:Category: Mindbenders |mindbenders]], [[:Category: Priests| priests]], [[:Category: Psionicists |psionicists]], [[:Category: Sorcerers |sorcerers]], [[:Category: Stormlords |stormlords]], [[:Category: Wizards |wizards]].
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* '''Well-Suited to Be:''' [[:Category: Archers |archers]], [[:Category: Assassins |assassins]], [[:Category: Bladedancers |bladedancers]], [[:Category:Clerics |clerics]], [[:Category: Druids |druids]], [[:Category: Mages |mages]], [[:Category: Mindbenders |mindbenders]], [[:Category: Priests| priests]], [[:Category: Psionicists |psionicists]], [[:Category: Sorcerers |sorcerers]], [[:Category: Stormlords |stormlords]], [[:Category: Viziers |viziers]], [[:Category: Wizards |wizards]].
  
 
* '''Ill-Suited to Be:''' [[:Category: Berserkers |berserkers]], [[:Category: Bodyguards |bodyguards]].
 
* '''Ill-Suited to Be:''' [[:Category: Berserkers |berserkers]], [[:Category: Bodyguards |bodyguards]].
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High elves, similar to elves and drow, are powerful spellcasters, have fantastic archery modifiers and good stealth.
 
High elves, similar to elves and drow, are powerful spellcasters, have fantastic archery modifiers and good stealth.
  
Unfortunately their racial-tranquility means they cannot be frenzied, so roles such as archers, stabbers, brute-related hitters etc. all are out of the question for a HiE, which is a real shame. On the positive note, the tranquility will protect a HiE from scrambles, migraines and all manner of nasty mind-related psionics, as well as allow the prospective HiE to always ask the bots for full spells, a great cause of merriment.
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Unfortunately their racial-tranquility means they cannot be frenzied*, and their average physical ability means they are generally wasted in physical classes, but their talent with the bow still makes them powerful archers. Tranquility will protect a HiE from scrambles, decepts, migraines and all manner of nasty mind-related psionics, which is extremely beneficial at Lord, and also eliminates the need to cast split awen (provided the High Elf in question bears the same alignment as the person casting awen upon them. As Sorcerers are evil, they will not benefit from this tranquility bonus.)
  
Hp-wise, High Elves will gain 105% HP of a human with the same constitution, which is still a rather small amount.
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<nowiki>*</nowiki> While HIE cannot be frenzied, the hitting classes such as Pal and Psi have alternatives ([[fervor]], [[Fury Of The Mind| fury of the mind]]) that will work at least as well (and that require not using Frenzy). HIE do quite well at both of these classes. Also HIE might be an interesting Mon, a tanking class which generally doesn't run with Frenzy, and for which wisdom is important thanks to the recent addition of Qi (at lord).
  
Overall, the HiE are meant to serve as spellcasters of any type, receiving a 15% spell cost reduction, with an additional 5% reduction on psionic spells.
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Hp-wise, High Elves will gain 105% HP of a human with the same constitution, which is still a rather small benefit. They get excellent mana gains and are "nofail" at either 90% or 95%. They receive the highest mana gains in the game, tied with sprites and dragons.
  
The only other roles that do not require frenzy are tanking related, so classes such as bld are well served too.
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Overall, HiE are meant to serve as excellent spellcasters of any type, receiving a 15% spell cost reduction, with an additional 5% reduction on psionic spells.  Their high mana, average hp, normal size and tranquility make them a very strong option for bladedancer.
  
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[[Category: Races]]
 
[[Category: Remort Races]]
 
[[Category: Remort Races]]
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[[Category: Faerie Races]]
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[[Category: Races with Racial Hide]]
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[[Category: Races with Racial Sneak]]
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[[Category: Races with Racial Movehidden]]
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[[Category: Races with Racial Infravision]]
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[[Category: Races with Racial Tranquility]]
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[[Category:Biped]]

Latest revision as of 10:21, 6 August 2023

High Elf Statistics Tables
Lowmort-Tier High Elf Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 14–21 (24) 13–18 (21) 13–18 (21) 13–18 (21) 13–18 (21)
Int 15–20 (23) 16–23 (26) 15–20 (23) 15–20 (23) 15–20 (23)
Wis 15–20 (23) 15–20 (23) 16–23 (26) 15–20 (23) 15–20 (23)
Dex 15–20 (23) 15–20 (23) 16–23 (23) 15–22 (26) 15–20 (23)
Con 12–17 (20) 12–17 (20) 12–17 (20) 12–17 (20) 13–20 (23)
Hero-Tier High Elf Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 21–26 (29) 18–20 (23) 18–20 (23) 18–20 (23) 18–20 (23)
Int 20–22 (25) 23–28 (31) 20–22 (25) 20–22 (25) 20–22 (25)
Wis 20–22 (25) 20–22 (25) 23–28 (31) 20–22 (25) 20–22 (25)
Dex 20–22 (25) 20–22 (25) 20–22 (25) 23–28 (31) 20–22 (25)
Con 17–19 (22) 17–19 (22) 17–19 (22) 17–19 (22) 20–25 (28)
NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.

High Elves are those elves who can trace their lineage to a True Fae within 7 generations. They are faster, tougher, wiser and more powerful than their more common cousins. Some lower-class elves and drow have been able to transform into High Elves when they achieve high levels of power. Why the drow who attempt this do not transform into High Drow is something of a mystery. High Elves are only available to Elves and Drow via the remort command.

  • Abbreviation: HiE.

Diplomatic Corps

High Elves may participate in the Diplomatic Corps every 10 levels at lowmort. All High Elves should report to Esseirt'u when they are ready to begin.

Comments

High elves, similar to elves and drow, are powerful spellcasters, have fantastic archery modifiers and good stealth.

Unfortunately their racial-tranquility means they cannot be frenzied*, and their average physical ability means they are generally wasted in physical classes, but their talent with the bow still makes them powerful archers. Tranquility will protect a HiE from scrambles, decepts, migraines and all manner of nasty mind-related psionics, which is extremely beneficial at Lord, and also eliminates the need to cast split awen (provided the High Elf in question bears the same alignment as the person casting awen upon them. As Sorcerers are evil, they will not benefit from this tranquility bonus.)

* While HIE cannot be frenzied, the hitting classes such as Pal and Psi have alternatives (fervor, fury of the mind) that will work at least as well (and that require not using Frenzy). HIE do quite well at both of these classes. Also HIE might be an interesting Mon, a tanking class which generally doesn't run with Frenzy, and for which wisdom is important thanks to the recent addition of Qi (at lord).

Hp-wise, High Elves will gain 105% HP of a human with the same constitution, which is still a rather small benefit. They get excellent mana gains and are "nofail" at either 90% or 95%. They receive the highest mana gains in the game, tied with sprites and dragons.

Overall, HiE are meant to serve as excellent spellcasters of any type, receiving a 15% spell cost reduction, with an additional 5% reduction on psionic spells. Their high mana, average hp, normal size and tranquility make them a very strong option for bladedancer.