Difference between revisions of "Category:Mages"

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''The mysterious [[Arcane Knowledge |arcane knowledge]] that these persons wield is often frightening.  At the outset, these people may not seem to present a challenge for a good sword or a stout club, but as their studies grow, they have been found to be formidable opponents.  They can be limited by their power level, but more than one mage has been known to inflict great fear in others and when they were seemingly defeated, disappear.  Not dead of course, but preparing to return and finish the job they started.  The [[Prime Requisite |prime requisite]] of Mages is [[Intelligence |INTelligence]], allowing them to learn powerful spells.''
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''The mysterious [[Arcane Knowledge |arcane knowledge]] that these persons wield is often frightening.  At the outset, these people may not seem to present a challenge for a good sword or a stout club, but as their studies grow, they have been found to be formidable opponents.  They can be limited by their power level, but more than one mage has been known to inflict great fear in others and when they were seemingly defeated, disappear.  Not dead of course, but preparing to return and finish the job they started.  The [[Prime Requisite |prime requisite]] of Mages is [[Intelligence |INTelligence]], allowing them to [[Practice |learn]] powerful spells.''
  
 
[[Prime Requisite |Prime Requisite]]: [[Intelligence |Intelligence]].
 
[[Prime Requisite |Prime Requisite]]: [[Intelligence |Intelligence]].
  
= Mages in General =
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== Mages in General ==
  
Mages specialize in casting offensive spells.  They can generally do more damage than [[:Category: Characters |characters]] of many other [[:Category: Classes |classes]] as long as they do not become depleted of their [[Mana Points |mana]]; this dependence upon their [[Mana Points |mana]] supply may be their greatest weakness.  Mages, with their in-class transportation spells and [[Surge |surging ability]] and such, can obtain and [[Enchanting |enchant]] [[:Category: Gear |gear]] more easily than [[:Category: Characters |characters]] of most other [[:Category: Classes |classes]], which makes them rather handy either for equipping their alternate [[:Category: Characters |characters]] or for earning money by selling [[Enchanting |enchanted]] [[:Category: Gear |gear]] to other players.  Mages also tend to die more frequently over time than [[:Category: Characters |characters]] of other [[:Category: Classes |classes]] for a variety of reasons, such as their lower [[Hit Points |hit-points]] and their tendency to [[Wear |wear]] less-protective [[:Category: Gear |gear]], particularly [[:Category: Mana Gear |mana gear]].
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Mages specialize in casting offensive spells.  They can generally do more damage than [[:Category: Characters |characters]] of many other [[:Category: Classes |classes]] as long as they do not become depleted of their [[Mana Points |mana]]; this dependence upon their [[Mana Points |mana]] supply may be their greatest weakness.  Mages, with their in-class transportation spells and [[Surge |surging ability]] and such, can obtain and [[Enchanting |enchant]] [[:Category: Gear |gear]] more easily than [[:Category: Characters |characters]] of most other [[:Category: Classes |classes]], which makes them rather handy either for equipping their alternate [[:Category: Characters |characters]] or for earning money by selling [[Enchanting |enchanted]] [[:Category: Gear |gear]] to other players.  Their ability to solo more easily than [[:Category: Characters |characters]] of most other [[:Category: Classes |classes]] may make mages especially appealing to players whose circumstances do not always allow them to conveniently fight in groups.  Mages, sadly, tend to die more frequently over time than [[:Category: Characters |characters]] of other [[:Category: Classes |classes]] for a variety of reasons, including their having lower [[Hit Points |hit-points]] and their tending to [[Wear |wear]] less-protective [[:Category: Gear |gear]] during combat, particularly [[:Category: Mana Gear |mana gear]].
  
= Creating a Mage =
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== Creating a Mage ==
  
 
[[:Category: Characters |Characters]] of any [[:Category: Races |race]] may be mages but some [[:Category: Races |races]] are far better suited for magery than others.  [[:Category: Characters |Characters]] of [[:Category: Races |races]] with relatively-high [[Intelligence |intelligence]], such as [[Centaurs |centaurs]], [[Draconians |draconians]], [[Dragons |dragons]], [[Drow |drow]], [[Elves |elves]], [[High Elves |high elves]], and [[Sprites |sprites]], tend to make excellent mages, though [[Griffons |griffons]] are a notable exception to this.  Likewise, [[:Category: Characters |characters]] of [[:Category: races |races]] with relatively-low [[Intelligence |intelligence]], such as [[Gargoyles |gargoyles]], [[Giants |giants]], [[Goblins |goblins]], [[Troglodytes |troglodytes]], and [[Verbits |verbits]], tend to be poor mages with high rates of [[Cast |spellcasting]] failure, though they may have some small degree of usefulness in effectively "[[Fading |fading]]" [[:Category: Gear |gear]].
 
[[:Category: Characters |Characters]] of any [[:Category: Races |race]] may be mages but some [[:Category: Races |races]] are far better suited for magery than others.  [[:Category: Characters |Characters]] of [[:Category: Races |races]] with relatively-high [[Intelligence |intelligence]], such as [[Centaurs |centaurs]], [[Draconians |draconians]], [[Dragons |dragons]], [[Drow |drow]], [[Elves |elves]], [[High Elves |high elves]], and [[Sprites |sprites]], tend to make excellent mages, though [[Griffons |griffons]] are a notable exception to this.  Likewise, [[:Category: Characters |characters]] of [[:Category: races |races]] with relatively-low [[Intelligence |intelligence]], such as [[Gargoyles |gargoyles]], [[Giants |giants]], [[Goblins |goblins]], [[Troglodytes |troglodytes]], and [[Verbits |verbits]], tend to be poor mages with high rates of [[Cast |spellcasting]] failure, though they may have some small degree of usefulness in effectively "[[Fading |fading]]" [[:Category: Gear |gear]].
  
= Mages at Lowmort Tier =
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See also [http://users.tpg.com.au/wyvaud/avatar_races/races.html Wiseman's Avatar race comparison chart] and/or [http://gishcam.tripod.com/gaming/avatar/index.html Another Avatar MUD Site]'s [http://gishcam.tripod.com/gaming/avatar/helprccl.html Race-Class Comparer] for some excellent comparative data to aid you in choosing your new mage's [[:Category: Races |race]].
  
== Training & Practicing ==
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== Mages at Lowmort Tier ==
  
Blah, blah, blah...
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=== Training ===
  
See Mage Trainers for a list of mage trainers.
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As with any new [[:Category: Characters |character]], a new mage's first priority should be to [[Train |train]] [[Wisdom |wisdom]] and to maximize it so that he/she/it may gain as many [[Practice Points |practice-points]] per [[Level |level]] as possible.  Mages should next [[Train |train]] both their [[Intelligence |intelligence]], which will (1) give them larger average [[Mana Points |mana]] gains and (2) increase their spell damage and (3) allow them to become adept at [[:Category: Skills And Spells |skills]] using fewer [[Practice Points |practice points]], and their [[Constitution |constitution]], which will increase their [[Hit Points |hit-point]] gains per [[Level |level]].  Mages should then consider [[Train |training]] both their [[Dexterity |dexterity]], which may help them avoid combat damage, and their [[Strength |strength]], which will increase both their [[Carrying Capacity |carrying capacity]] and their melee damage, although these two tasks are less urgent and may be postponed if desired.  See [[:Category: Statistics |Statistics]] for more detail about each of these five [[:Category: Statistics |statistics]] and their effects.
  
Blah, blah, blah...
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=== Practicing ===
  
See Lowmort Mage Skills for a list of skills that mages may learn at lowmort tier.
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After maximizing their [[Wisdom |wisdom]], [[Intelligence |intelligence]], and [[Constitution |constitution]], mages may consider [[Practice |practicing]] [[:Category: Skills And Spells |skills]].  Mages may [[Practice |practice]] [[:Category: Skills And Spells |skills]] only with [[:Category: Trainers |trainers]]; see both [[:Category: Trainers |Trainers]] and, more specifically, [[:Category: Mage Trainers |Mage Trainers]] for more information on these [[:Category: Trainers |trainer]] [[:Category: Mobs |mobs]] and on where they may be found.  Mages should generally keep their [[Intelligence |intelligence]] as high as possible (usually three more than their maximum [[Train |trainable]] amount) while [[Practice |practicing]] [[:Category: Skills And Spells |skills]] so as to avoid needlessly wasting [[Practice Points |practice points]]; see [[Intelligence |Intelligence]] for more detail about [[:Category: Skills And Spells |skill]]-[[Practice |practicing]] costs.  [[:Category: Lowmort |Lowmort]] mages may [[Practice |practice]] [[:Category: Lowmort Mage Skills |their skills]] up to 95%.  See [[:Category: Lowmort Mage Skills |Lowmort Mage Skills]] for more detail about what [[:Category: Skills And Spells |skills]] mages may [[Practice |practice]] at [[:Category: Lowmort |lowmort]] [[:Category: Tiers |tier]], at what [[Level |level]] these [[:Category: Skills And Spells |skills]] may be [[Practice |practiced]], and how useful they are.
  
== Worshipping ==
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=== Worshipping ===
  
Mages, as with all [[:Category: Classes |classes]], may [[Worship |worship]] a [[:Category: Gods And Goddesses |god or goddess]] at [[Level |level]] 10 or beyond.  Some [[:Category: Gods And Goddesses |deities]], though, are better suited for mages to [[Worship |worship]] than others, particularly [[Bhyss |Bhyss]], [[Shizaga |Shizaga]], and [[Quixoltan |Quixoltan]].
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Mages, as with all [[:Category: Classes |classes]], may choose to [[Worship |worship]] a [[:Category: Gods And Goddesses |god or goddess]] at [[Level |level]] 10 or beyond.  Some [[:Category: Gods And Goddesses |deities]], though, are better suited for mages to [[Worship |worship]] than others, particularly [[Bhyss |Bhyss]], [[Shizaga |Shizaga]], and [[Quixoltan |Quixoltan]].
  
[[Bhyss |Bhyss]] and [[Shizaga |Shizaga]] are most popular among Avatar MUD's mages.  Both of these [[:Category: Gods And Goddesses |deities]] decrease their worshippers' melee damage but increase their worshippers' spell damage, which is very beneficial to mages because they do more damage via their spells than via their [[:Category: Weapons |weapons]]; [[Bhyss |Bhyss]], however, does this more than [[Shizaga |Shizaga]] does, making him ideal for mages wishing to maximize their overall combat damage.  [[Bhyss |Bhyss]], however, also reduces gains in both [[Hit Points |hit-points]] and [[Practice Points |practice-points]] over time, making his worshippers easier to kill and slightly slower to develop [[:Category: Skills And Spells |skills]].  And [[Bhyss |Bhyss]] also hurts with [[Enchanting |enchanting]], whereas [[Shizaga |Shizaga]] helps with it, making [[Shizaga |Shizaga]] ideal for mages wishing to maximize their effectiveness at [[Enchanting |enchanting]] [[:Category: Gear |gear]].  Both [[Bhyss |Bhyss]] and [[Shizaga |Shizaga]] decrease their worshippers' [[:Category: Skills That Buff Characters |buffing-spells]]' [[Armor Class |armor class]], making their worshippers less desired by other [[:Category: Characters |characters]], especially [[Tanks |tanks]], to provide them with [[:Category: Skills That Buff Characters |such spells]].
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'''Bhyss versus Shizaga:'''  [[Bhyss |Bhyss]] and [[Shizaga |Shizaga]] are most popular among Avatar MUD's mages.  Both of these [[:Category: Gods And Goddesses |deities]] decrease their worshippers' melee damage but increase their worshippers' spell damage, which is very beneficial to mages because they do more damage via their spells than via their [[:Category: Weapons |weapons]]; [[Bhyss |Bhyss]], however, does this more than [[Shizaga |Shizaga]] does, making him ideal for mages wishing to maximize their overall combat damage.  [[Bhyss |Bhyss]], however, also reduces gains in both [[Hit Points |hit-points]] and [[Practice Points |practice-points]] over time, making his worshippers easier to kill and slightly slower to develop [[:Category: Skills And Spells |skills]]; for these reasons, mages wanting to [[Worship |worship]] [[Bhyss |Bhyss]] may defer doing so until either [[:Category: Hero |hero]] or [[:Category: Lord |lord]] [[:Category: Tiers |tier]].  And [[Bhyss |Bhyss]] also hurts with [[Enchanting |enchanting]], whereas [[Shizaga |Shizaga]] helps with it, making [[Shizaga |Shizaga]] ideal for mages wishing to maximize their effectiveness at [[Enchanting |enchanting]] [[:Category: Gear |gear]].  Both [[Bhyss |Bhyss]] and [[Shizaga |Shizaga]] decrease their worshippers' [[:Category: Skills That Buff Characters |buffing-spells]]' [[Armor Class |armor class]], making their worshippers less desired by other [[:Category: Characters |characters]], especially [[Tanks |tanks]], to provide them with [[:Category: Skills That Buff Characters |such spells]].  In summary, [[Bhyss |Bhyss]] may be better suited for mages who plan to do nothing other than [[Hitters |hit]] within groups, whereas [[Shizaga |Shizaga]] may be better suited for mages who expect to solo some, particularly to obtain and [[Enchanting |enchant]] [[:Category: Gear |gear]]--tasks for which mages are well-suited.
  
In short, [[Bhyss |Bhyss]] may be better suited for mages who plan to do nothing other than [[Hitters |hit]] in groups, whereas [[Shizaga |Shizaga]] may be better suited for mages who expect to solo some, particularly to fetch and [[Enchanting |enchant]] [[:Category: Gear |gear]].
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See [[Worship |Worship]] for more detail regarding [[:Category: Gods And Goddesses |worship options]] and their effects.
  
See [[Worship |Worship]] for more detail regarding [[:Category: Gods And Goddesses |worship choices]] and their effects.
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=== Fighting ===
  
== Fighting ==
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'''Soloing:'''  Mages may find soloing easier than [[:Category: Characters |characters]] of most other [[:Category: Classes |classes]] once they have [[Practice |practiced]] [[Surge |surge]].  Some find mage soloing to be rather tedious, overly repetitive, and/or lonesome, and may do so only if groups are not avaialable.  Because mage soloing requires long periods of [[Mana Points |mana]] regeneration between kills, mage soloers may opt to engage in additional real-life activities while their [[:Category: Characters |characters]] are sleeping.
  
=== Soloing ===
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'''Tanking:'''  Mages rarely serve as [[Tanks |tanks]] at [[:Category: Lowmort |lowmort]] [[:Category: Tiers |tier]], although there are exceptions.
  
=== Grouping ===
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'''Hitting:'''  Mages usually serve as [[Hitters |hitters]] in [[:Category: Lowmort |lowmort]] groups.  Mage [[Hitters |hitters]] should normally [[Wear |wear]] [[:Category: Mana Gear |mana gear]] to maximize their available [[Mana Points |mana]], upon which they are highly dependent for doing damage.  Mages who run low on [[Mana Points |mana]] during runs may attempt to alleviate this problem somewhat by "[[Catching Tics |catching tics]]."  Mage hitters typically fight by waiting for their [[Tanks |tank]] to start fighting a [[:Category: Mobs |mob]], immediately using their [[Kill |kill]] [[:Category: Commands |command]] targetted at this same [[:Category: Mobs |mob]], and then [[Cast |casting]] a single-target attack spell (usually via an [[Alias |alias]]) repeatedly without specifying any target until this [[:Category: Mobs |mob]] is dead.  Whenever their [[Tanks |tank]] is fighting more than a few [[:Category: Mobs |mobs]] simultaneously, mage [[Hitters |hitters]] may consider [[Cast |casting]] an area-effect attack spell instead of a single-target attack spell.  Mage [[Hitters |hitters]] should [[Practice |practice]] [[Chaos Channel |chaos channel]] as soon as possible, as it will rougly halve their [[Mana Points |mana]] costs for all of their attack spells while they are grouped.
  
= Mage Prestige Options =
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'''Healing:'''  Although [[:Category: Clerics |clerics]] and their like are usually preferred as [[Healers |healers]], they are not always available.  [[:Category: Lowmort |Lowmort]] mages may substitute for [[:Category: Characters |characters]] of such [[:Category: Classes |classes]] by [[Practice |practicing]] [[Arcane Knowledge |arcane knowledge]], by collecting certain [[:Category: Brandishes |brandishes]] (such as [[Shard Of Durrite |shards of durrite]], [[Limestone Staff |limestone staffs]], [[Fingerbone Of Senex |fingerbones of Senex]], [[Gold Dragon Orb |gold dragon orbs]], and [[White Marble Cross |white marble crosses]]) and by both [[Hold |holding]] and [[Brandish |brandishing]] these as needed during runs.
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== Mage Prestige Options ==
  
 
[[Level |Level]]-50 mages may choose to become [[:Category: Wizards |wizards]] instead.  As [[:Category: Wizards |wizards]], they will gain less [[Hit Points |hit points]] but more [[Mana Points |mana]], they will do less melee damage but more spell damage, and they will forfeit their ability to learn certain [[:Category: Lowmort Psionicist Skills |psionic spells]] during [[:Category: Hero |hero]] [[:Category: Tiers |tier]] but will gain other [[:Category: Hero Wizard Skills |unique abilities]] instead.  See [[:Category: Wizards |Wizards]] for more information about this [[:Category: Prestige Classes |prestige class]].
 
[[Level |Level]]-50 mages may choose to become [[:Category: Wizards |wizards]] instead.  As [[:Category: Wizards |wizards]], they will gain less [[Hit Points |hit points]] but more [[Mana Points |mana]], they will do less melee damage but more spell damage, and they will forfeit their ability to learn certain [[:Category: Lowmort Psionicist Skills |psionic spells]] during [[:Category: Hero |hero]] [[:Category: Tiers |tier]] but will gain other [[:Category: Hero Wizard Skills |unique abilities]] instead.  See [[:Category: Wizards |Wizards]] for more information about this [[:Category: Prestige Classes |prestige class]].
  
= Mages at Hero Tier =
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== Mages at Hero Tier ==
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=== Training ===
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Mages at [[:Category: Hero |hero]] [[:Category: Tiers |tier]] will be able to [[Train |train]] their [[Intelligence |intelligence]] five higher than at [[:Category: Lowmort |lowmort]] [[:Category: Tiers |tier]] and to [[Train |train]] their other [[:Category: Statistics |statistics]] two higher than at [[:Category: Lowmort |lowmort]] [[:Category: Tiers |tier]].  They will continue to be able to raise each of their [[:Category: Statistics |statistics]] up to three more than they can [[Train |train]] them to (respectively), unless they [[Devote |devote]] themselves to a [[:Category: Gods And Goddesses |deity]], in which case these amounts may be modified slightly.  See ''Devoting'' below for more information about this subject.
  
== Training & Practicing ==
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=== Practicing ===
  
== Devoting ==
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Mages should continue to [[Practice |practice]] [[:Category: Skills And Spells |skills]] with [[:Category: Mage Trainers |mage trainers]] and should usually keep their [[Intelligence |intelligence]] as high as possible while doing so, just as at [[:Category: Lowmort |lowmort]] [[:Category: Tiers |tier]].  [[:Category: Hero |Hero]] mages may continue to [[Practice |practice]] [[:Category: Hero Mage Skills |their skills]] up to 95%.  See [[:Category: Hero Mage Skills |Hero Mage Skills]] for more detail about what [[:Category: Skills And Spells |skills]] mages may [[Practice |practice]] at [[:Category: Hero |hero]] [[:Category: Tiers |tier]], at what [[Level |level]] these [[:Category: Skills And Spells |skills]] may be [[Practice |practiced]], and how useful they are.
  
Mages who [[Devote |devote]] themselves to [[Bhyss |Bhyss]] will experience both benefits and detriments; on one hand, they will have one greater maximum [[Intelligence |intelligence]], which may or may not enable them to become adept at [[:Category: Skills And Spells |skills]] more quickly and which will increase their spell damage slightly; however, on the other hand, they will also have both one less maxium [[Constitution |constitution]] and one less maximum [[Dexterity |dexterity]], which will reduce both their [[Hit Points |hit-point]] gains and their ability to avoid damage and will thus make them a bit more "splatty" than they already are.  In summary, if and when [[Bhyss |Bhyss]] worshippers [[Devote |devote]] themselves, they will dish out damage even better but take it even worse.
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=== Devoting ===
  
Mages who [[Devote |devote]] themselves to [[Shizaga |Shizaga]] will have one less maximum [[Wisdom |wisdom]], which may--or may not--reduce their [[Practice Points |practice-point]] gains at [[:Category: Hero |hero]] [[:Category: Tiers |tier]]; thus, mages worshipping [[Shizaga |Shizaga]] who are eager to learn all of [[:Category: Hero Mage Skills |their hero skills]] as quickly as possible may wish to postpone [[Devote |devotion]] until later in [[:Category: Hero |hero]] [[:Category: Tiers |tier]].  If and when they [[Devote |devote]] themselves to [[Shizaga |Shizaga]], they may benefit slightly from having one more maximum [[Dexterity |dexterity]] if and when they are attacked.
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Mages, as with all [[:Category: Classes |classes]], may choose to [[Devote |devote]] themselves to whichever [[:Category: Gods And Goddesses |deity]] they have chosen to [[Worship |worship]] (if any) at [[:Category: Hero |hero]] [[Sublevel |sublevel]] 1 or beyond.
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'''Bhyss:'''  Mages who [[Devote |devote]] themselves to [[Bhyss |Bhyss]] will experience both benefits and detriments; on one hand, they will have one greater maximum [[Intelligence |intelligence]], which may or may not enable them to become adept at [[:Category: Skills And Spells |skills]] more quickly and which will increase their spell damage slightly; however, on the other hand, they will also have both one less maxium [[Constitution |constitution]] and one less maximum [[Dexterity |dexterity]], which will reduce both their [[Hit Points |hit-point]] gains and their ability to avoid damage and will thus make them a bit more "splatty" than they already are.  In summary, if and when [[Bhyss |Bhyss]] worshippers [[Devote |devote]] themselves, they will dish out damage even better but take it even worse.
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'''Shizaga:'''  Mages who [[Devote |devote]] themselves to [[Shizaga |Shizaga]] will have one less maximum [[Wisdom |wisdom]], which may--or may not--reduce their [[Practice Points |practice-point]] gains at [[:Category: Hero |hero]] [[:Category: Tiers |tier]]; thus, mages worshipping [[Shizaga |Shizaga]] who are eager to learn all of [[:Category: Hero Mage Skills |their hero skills]] as quickly as possible may wish to postpone [[Devote |devotion]] until later in [[:Category: Hero |hero]] [[:Category: Tiers |tier]].  If and when they [[Devote |devote]] themselves to [[Shizaga |Shizaga]], they may benefit slightly from having one more maximum [[Dexterity |dexterity]] if and when they are attacked.
  
 
See [[Devote |Devote]] for more detail about [[Devote |devotion]] and its effects.
 
See [[Devote |Devote]] for more detail about [[Devote |devotion]] and its effects.
  
== Fighting ==
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=== Fighting ===
  
 
Mages at [[:Category: Hero |hero]] [[:Category: Tiers |tier]] may have more trouble finding groups than [[:Category: Characters |characters]] of many other [[:Category: Classes |classes]].  This is especially true at lower [[:Category: Hero |hero]] sublevels, where mages tend to die more readily and tend to run short of [[Mana Points |mana]] during runs.
 
Mages at [[:Category: Hero |hero]] [[:Category: Tiers |tier]] may have more trouble finding groups than [[:Category: Characters |characters]] of many other [[:Category: Classes |classes]].  This is especially true at lower [[:Category: Hero |hero]] sublevels, where mages tend to die more readily and tend to run short of [[Mana Points |mana]] during runs.
  
=== Soloing ===
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'''Soloing:'''  Mages who solo may find it best to regenerate in [[:Category: Mana Gear |mana gear]], then to change into either [[:Category: Tank Gear |tank gear]] or [[:Category: Hit Gear |hit gear]] in order to fight, using a [[Surge |surged]] [[Disintegrate |disintegrate spell]] to kill [[:Category: Mobs |mobs]].  Popular [[:Category: Mobs |mobs]] for low-[[:Category: Hero |hero]] mages to [[Kill |kill]] solo for experience include [[:Category: Shashwat Nisha |Shashwat Nisha]]'s "yaks" and cobblynau, [[:Category: Sir Michael's Stronghold |Sir Michael's Stronghold]]'s wandering peasants and such, and [[:Category: Shadow Keep |Shadow Keep]]'s rotting corpses and hound dogs.
 
 
Mages who solo may find it best to regenerate in [[:Category: Mana Gear |mana gear]], then to change into either [[:Category: Tank Gear |tank gear]] or [[:Category: Hit Gear |hit gear]] in order to fight, using a [[Surge |surged]] [[Disintegrate |disintegrate spell]] to kill [[:Category: Mobs |mobs]].  Popular [[:Category: Mobs |mobs]] for low-[[:Category: Hero |hero]] mages to kill solo for experience include [[:Category: Shashwat Nisha |Shashwat Nisha]]'s "yaks" and cobblynau, [[:Category: Sir Michael's Stronghold |Sir Michael's Stronghold]]'s wandering peasants and such, and [[:Category: Shadow Keep |Shadow Keep]]'s rotting corpses and hound dogs.
 
 
 
=== Grouping ===
 
  
Mages sometimes [[Tanks |tank]] in hero groups but not often.
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'''Tanking:'''  Mages sometimes [[Tanks |tank]] in [[:Category: Hero |hero]] groups but not often.
  
Mages usually serve as [[Hitters |hitters]] in hero groups.  Many [[Tanks |tanks]] expect their low-[[:Category: Hero |hero]] mage [[Hitters |hitters]] to carry both [[:Category: Mana Gear |mana gear]] and [[:Category: Hit Gear |hit gear]] during runs, to wear their [[:Category: Mana Gear |mana gear]] until they reach their base [[Mana Points |mana]], and to change into their [[:Category: Hit Gear |hit gear]] afterward.  High-[[:Category: Hero |hero]] mages with greater base [[Mana Points |mana]] may opt to wear only [[:Category: Hit Gear |hit gear]].  Mages who run low on [[Mana Points |mana]] during runs may attempt to alleviate this problem somewhat by "[[Catching Tics |catching tics]]."
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'''Hitting:'''  Mages usually serve as [[Hitters |hitters]] in [[:Category: Hero |hero]] groups.  Many, though hardly all, [[:Category: Hero |hero]] [[Tanks |tanks]] expect their low-[[:Category: Hero |hero]] mage [[Hitters |hitters]] to carry both [[:Category: Mana Gear |mana gear]] and [[:Category: Hit Gear |hit gear]] during runs, to wear their [[:Category: Mana Gear |mana gear]] until they reach their base [[Mana Points |mana]], and to change into their [[:Category: Hit Gear |hit gear]] afterward.  High-[[:Category: Hero |hero]] mages with greater base [[Mana Points |mana]] may opt to wear only [[:Category: Hit Gear |hit gear]].  Mages who run low on [[Mana Points |mana]] during runs may attempt to alleviate this problem somewhat by "[[Catching Tics |catching tics]]." Mage [[Hitters |hitters]] typically fight by waiting for their [[Tanks |tank]] to start fighting a [[:Category: Mobs |mob]], immediately using their [[Kill |kill]] [[:Category: Commands |command]] targetted at this same [[:Category: Mobs |mob]], and then [[Cast |casting]] [[Disintegrate |disintegrate]] (usually via an [[Alias |alias]]) repeatedly without specifying any target until this [[:Category: Mobs |mob]] is dead.  Whenever their [[Tanks |tank]] is fighting more than a few [[:Category: Mobs |mobs]] simultaneously, mage [[Hitters |hitters]] may consider [[Cast |casting]] [[Acid Rain |acid rain]] instead of [[Disintegrate |disintegrate]].
  
Mages occasionally serve as [[Healers |healers]] in hero groups.  Some [[Tanks |tanks]] actually prefer to group mages who heal with [[:Category: Brandishes |brandishes]] over [[:Category: Clerics |clerics]] who heal with [[:Category: Skills And Spells |spells]].  Mages who maintain a stockpile of healing [[:Category: Brandishes |brandishes]], such as [[Gold Dragon Orb |gold dragon orbs]], [[Black Staff Of Typhus |staffs of Typhus]], and [[White Marble Cross |white marble crosses]], may thus be able to find groups slightly more often than mages who do not.  [[:Category: Brandishes |Brandishes]] are best collected well before they are needed, as they tend to be consumed on runs faster than they can be easily replenished.
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'''Healing:'''  Mages occasionally serve as [[Healers |healers]] in [[:Category: Hero |hero]] groups, possibly when no [[:Category: Clerics |clerics]], [[:Category: Druids |druids]], or [[:Category: Priests |priests]] are availableA few [[Tanks |tanks]] may even prefer to group mages who heal with [[:Category: Brandishes |brandishes]] over [[:Category: Clerics |clerics]] who heal with [[:Category: Skills And Spells |spells]].  Mages who maintain a stockpile of healing [[:Category: Brandishes |brandishes]], such as [[Gold Dragon Orb |gold dragon orbs]], [[Emerald Sceptre Of Light |emerald sceptres of light]], [[Black Staff Of Typhus |black staffs of Typhus]], and [[White Marble Cross |white marble crosses]], may thus be able to find groups slightly more often than mages who do not.  [[:Category: Brandishes |Brandishes]] are best collected well before they are needed, as they tend to be consumed on runs faster than they can be easily replenished.
  
= Mages at Lord Tier =
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== Mages at Lord Tier ==
  
 
Mages tend to find groups more easily at [[:Category: Lord |lord]] [[:Category: Tiers |tier]] than at [[:Category: Hero |hero]] [[:Category: Tiers |tier]].  They may also [[Practice |practice]] a [[:Category: Skills And Spells |skill]] that enables them to rename [[:Category: Objects |objects]].  Much information about [[:Category: Lord |lord]] [[:Category: Tiers |tier]] is kept secret; [[:Category: Lord |lord]]-[[Level |level]] mages who wish to learn more about their [[:Category: Classes |class]] at this [[:Category: Tiers |tier]] may (or may not) find it on the [http://lord.melanarchy.info Lord WIKI site].
 
Mages tend to find groups more easily at [[:Category: Lord |lord]] [[:Category: Tiers |tier]] than at [[:Category: Hero |hero]] [[:Category: Tiers |tier]].  They may also [[Practice |practice]] a [[:Category: Skills And Spells |skill]] that enables them to rename [[:Category: Objects |objects]].  Much information about [[:Category: Lord |lord]] [[:Category: Tiers |tier]] is kept secret; [[:Category: Lord |lord]]-[[Level |level]] mages who wish to learn more about their [[:Category: Classes |class]] at this [[:Category: Tiers |tier]] may (or may not) find it on the [http://lord.melanarchy.info Lord WIKI site].
  
= Mage Remort Options =
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== Mage Remort Options ==
  
 
Mages at [[:Category: Lord |lord]] [[:Category: Tiers |tier]] may [[Remort |remort]] into [[:Category: Sorcerers |sorcerers]], either [[Humans |human]] ones at [[Sublevel |sublevel]] 100 or ones of their current [[:Category: Races |race]] at [[Sublevel |sublevel]] 200.  See [[:Category: Sorcerers |Sorcerers]] for more information about this [[:Category: Remort Classes |remort class]].
 
Mages at [[:Category: Lord |lord]] [[:Category: Tiers |tier]] may [[Remort |remort]] into [[:Category: Sorcerers |sorcerers]], either [[Humans |human]] ones at [[Sublevel |sublevel]] 100 or ones of their current [[:Category: Races |race]] at [[Sublevel |sublevel]] 200.  See [[:Category: Sorcerers |Sorcerers]] for more information about this [[:Category: Remort Classes |remort class]].

Revision as of 22:54, 23 December 2005

The mysterious arcane knowledge that these persons wield is often frightening. At the outset, these people may not seem to present a challenge for a good sword or a stout club, but as their studies grow, they have been found to be formidable opponents. They can be limited by their power level, but more than one mage has been known to inflict great fear in others and when they were seemingly defeated, disappear. Not dead of course, but preparing to return and finish the job they started. The prime requisite of Mages is INTelligence, allowing them to learn powerful spells.

Prime Requisite: Intelligence.

Mages in General

Mages specialize in casting offensive spells. They can generally do more damage than characters of many other classes as long as they do not become depleted of their mana; this dependence upon their mana supply may be their greatest weakness. Mages, with their in-class transportation spells and surging ability and such, can obtain and enchant gear more easily than characters of most other classes, which makes them rather handy either for equipping their alternate characters or for earning money by selling enchanted gear to other players. Their ability to solo more easily than characters of most other classes may make mages especially appealing to players whose circumstances do not always allow them to conveniently fight in groups. Mages, sadly, tend to die more frequently over time than characters of other classes for a variety of reasons, including their having lower hit-points and their tending to wear less-protective gear during combat, particularly mana gear.

Creating a Mage

Characters of any race may be mages but some races are far better suited for magery than others. Characters of races with relatively-high intelligence, such as centaurs, draconians, dragons, drow, elves, high elves, and sprites, tend to make excellent mages, though griffons are a notable exception to this. Likewise, characters of races with relatively-low intelligence, such as gargoyles, giants, goblins, troglodytes, and verbits, tend to be poor mages with high rates of spellcasting failure, though they may have some small degree of usefulness in effectively "fading" gear.

See also Wiseman's Avatar race comparison chart and/or Another Avatar MUD Site's Race-Class Comparer for some excellent comparative data to aid you in choosing your new mage's race.

Mages at Lowmort Tier

Training

As with any new character, a new mage's first priority should be to train wisdom and to maximize it so that he/she/it may gain as many practice-points per level as possible. Mages should next train both their intelligence, which will (1) give them larger average mana gains and (2) increase their spell damage and (3) allow them to become adept at skills using fewer practice points, and their constitution, which will increase their hit-point gains per level. Mages should then consider training both their dexterity, which may help them avoid combat damage, and their strength, which will increase both their carrying capacity and their melee damage, although these two tasks are less urgent and may be postponed if desired. See Statistics for more detail about each of these five statistics and their effects.

Practicing

After maximizing their wisdom, intelligence, and constitution, mages may consider practicing skills. Mages may practice skills only with trainers; see both Trainers and, more specifically, Mage Trainers for more information on these trainer mobs and on where they may be found. Mages should generally keep their intelligence as high as possible (usually three more than their maximum trainable amount) while practicing skills so as to avoid needlessly wasting practice points; see Intelligence for more detail about skill-practicing costs. Lowmort mages may practice their skills up to 95%. See Lowmort Mage Skills for more detail about what skills mages may practice at lowmort tier, at what level these skills may be practiced, and how useful they are.

Worshipping

Mages, as with all classes, may choose to worship a god or goddess at level 10 or beyond. Some deities, though, are better suited for mages to worship than others, particularly Bhyss, Shizaga, and Quixoltan.

Bhyss versus Shizaga: Bhyss and Shizaga are most popular among Avatar MUD's mages. Both of these deities decrease their worshippers' melee damage but increase their worshippers' spell damage, which is very beneficial to mages because they do more damage via their spells than via their weapons; Bhyss, however, does this more than Shizaga does, making him ideal for mages wishing to maximize their overall combat damage. Bhyss, however, also reduces gains in both hit-points and practice-points over time, making his worshippers easier to kill and slightly slower to develop skills; for these reasons, mages wanting to worship Bhyss may defer doing so until either hero or lord tier. And Bhyss also hurts with enchanting, whereas Shizaga helps with it, making Shizaga ideal for mages wishing to maximize their effectiveness at enchanting gear. Both Bhyss and Shizaga decrease their worshippers' buffing-spells' armor class, making their worshippers less desired by other characters, especially tanks, to provide them with such spells. In summary, Bhyss may be better suited for mages who plan to do nothing other than hit within groups, whereas Shizaga may be better suited for mages who expect to solo some, particularly to obtain and enchant gear--tasks for which mages are well-suited.

See Worship for more detail regarding worship options and their effects.

Fighting

Soloing: Mages may find soloing easier than characters of most other classes once they have practiced surge. Some find mage soloing to be rather tedious, overly repetitive, and/or lonesome, and may do so only if groups are not avaialable. Because mage soloing requires long periods of mana regeneration between kills, mage soloers may opt to engage in additional real-life activities while their characters are sleeping.

Tanking: Mages rarely serve as tanks at lowmort tier, although there are exceptions.

Hitting: Mages usually serve as hitters in lowmort groups. Mage hitters should normally wear mana gear to maximize their available mana, upon which they are highly dependent for doing damage. Mages who run low on mana during runs may attempt to alleviate this problem somewhat by "catching tics." Mage hitters typically fight by waiting for their tank to start fighting a mob, immediately using their kill command targetted at this same mob, and then casting a single-target attack spell (usually via an alias) repeatedly without specifying any target until this mob is dead. Whenever their tank is fighting more than a few mobs simultaneously, mage hitters may consider casting an area-effect attack spell instead of a single-target attack spell. Mage hitters should practice chaos channel as soon as possible, as it will rougly halve their mana costs for all of their attack spells while they are grouped.

Healing: Although clerics and their like are usually preferred as healers, they are not always available. Lowmort mages may substitute for characters of such classes by practicing arcane knowledge, by collecting certain brandishes (such as shards of durrite, limestone staffs, fingerbones of Senex, gold dragon orbs, and white marble crosses) and by both holding and brandishing these as needed during runs.

Mage Prestige Options

Level-50 mages may choose to become wizards instead. As wizards, they will gain less hit points but more mana, they will do less melee damage but more spell damage, and they will forfeit their ability to learn certain psionic spells during hero tier but will gain other unique abilities instead. See Wizards for more information about this prestige class.

Mages at Hero Tier

Training

Mages at hero tier will be able to train their intelligence five higher than at lowmort tier and to train their other statistics two higher than at lowmort tier. They will continue to be able to raise each of their statistics up to three more than they can train them to (respectively), unless they devote themselves to a deity, in which case these amounts may be modified slightly. See Devoting below for more information about this subject.

Practicing

Mages should continue to practice skills with mage trainers and should usually keep their intelligence as high as possible while doing so, just as at lowmort tier. Hero mages may continue to practice their skills up to 95%. See Hero Mage Skills for more detail about what skills mages may practice at hero tier, at what level these skills may be practiced, and how useful they are.

Devoting

Mages, as with all classes, may choose to devote themselves to whichever deity they have chosen to worship (if any) at hero sublevel 1 or beyond.

Bhyss: Mages who devote themselves to Bhyss will experience both benefits and detriments; on one hand, they will have one greater maximum intelligence, which may or may not enable them to become adept at skills more quickly and which will increase their spell damage slightly; however, on the other hand, they will also have both one less maxium constitution and one less maximum dexterity, which will reduce both their hit-point gains and their ability to avoid damage and will thus make them a bit more "splatty" than they already are. In summary, if and when Bhyss worshippers devote themselves, they will dish out damage even better but take it even worse.

Shizaga: Mages who devote themselves to Shizaga will have one less maximum wisdom, which may--or may not--reduce their practice-point gains at hero tier; thus, mages worshipping Shizaga who are eager to learn all of their hero skills as quickly as possible may wish to postpone devotion until later in hero tier. If and when they devote themselves to Shizaga, they may benefit slightly from having one more maximum dexterity if and when they are attacked.

See Devote for more detail about devotion and its effects.

Fighting

Mages at hero tier may have more trouble finding groups than characters of many other classes. This is especially true at lower hero sublevels, where mages tend to die more readily and tend to run short of mana during runs.

Soloing: Mages who solo may find it best to regenerate in mana gear, then to change into either tank gear or hit gear in order to fight, using a surged disintegrate spell to kill mobs. Popular mobs for low-hero mages to kill solo for experience include Shashwat Nisha's "yaks" and cobblynau, Sir Michael's Stronghold's wandering peasants and such, and Shadow Keep's rotting corpses and hound dogs.

Tanking: Mages sometimes tank in hero groups but not often.

Hitting: Mages usually serve as hitters in hero groups. Many, though hardly all, hero tanks expect their low-hero mage hitters to carry both mana gear and hit gear during runs, to wear their mana gear until they reach their base mana, and to change into their hit gear afterward. High-hero mages with greater base mana may opt to wear only hit gear. Mages who run low on mana during runs may attempt to alleviate this problem somewhat by "catching tics." Mage hitters typically fight by waiting for their tank to start fighting a mob, immediately using their kill command targetted at this same mob, and then casting disintegrate (usually via an alias) repeatedly without specifying any target until this mob is dead. Whenever their tank is fighting more than a few mobs simultaneously, mage hitters may consider casting acid rain instead of disintegrate.

Healing: Mages occasionally serve as healers in hero groups, possibly when no clerics, druids, or priests are available. A few tanks may even prefer to group mages who heal with brandishes over clerics who heal with spells. Mages who maintain a stockpile of healing brandishes, such as gold dragon orbs, emerald sceptres of light, black staffs of Typhus, and white marble crosses, may thus be able to find groups slightly more often than mages who do not. Brandishes are best collected well before they are needed, as they tend to be consumed on runs faster than they can be easily replenished.

Mages at Lord Tier

Mages tend to find groups more easily at lord tier than at hero tier. They may also practice a skill that enables them to rename objects. Much information about lord tier is kept secret; lord-level mages who wish to learn more about their class at this tier may (or may not) find it on the Lord WIKI site.

Mage Remort Options

Mages at lord tier may remort into sorcerers, either human ones at sublevel 100 or ones of their current race at sublevel 200. See Sorcerers for more information about this remort class.

Subcategories

This category has the following 2 subcategories, out of 2 total.