Difference between revisions of "Category:Under The Stars"

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Once you clear [[:Category:Noctopia|Noctopia]] shift go s,d,w and then bashdoor down to reach this area.
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Once you clear [[:Category:Noctopia|Noctopia]] shift go s,d,w and then bashdoor down to reach this area.  There's probably other ways to get here from [[:Category:Shiftwatch Orb|Shiftwatch Orb]], but these directions definitely work.
  
 
'''This first room of the area is [[Lloydable]].  Also, [[Planar Anchor]] stays in one place now, so if you can set up an anchor here, you don't have to deal with [[:Category:Noctopia|Noctopia]] shift anymore!'''
 
'''This first room of the area is [[Lloydable]].  Also, [[Planar Anchor]] stays in one place now, so if you can set up an anchor here, you don't have to deal with [[:Category:Noctopia|Noctopia]] shift anymore!'''
  
Mobs are generally much smaller than [[:Category:Shiftwatch Orb|Shiftwatch Orb]], but the mobs that load in the [[Lloydable]] room can pack a punch.  The entire "blood tunnels" portion of the area is noregen.
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Mobs are generally much smaller than [[:Category:Shiftwatch Orb|Shiftwatch Orb]], but there are still some that can pack a punch.  The entire "blood tunnels" portion of the area is noregen.
  
According to Dev this area has 4 exits.
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The iron walkways part of this area is regennable and homeshiftable.  You can reach it from multiple up exits in the blood tunnels; see [[:Category:Gear In Under The Stars|Gear In Under The Stars]] for more info.  There's also another [[Lloydable]] room up in this portion of the area, apparently in a gazebo.  Not sure if it's close to [[Yorimandil The Blind]]'s room.
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Somewhere in the iron walkways there's a north/south hallway entitled "narrow walkway" that leads to [[:Category:Obsidian Arena; Stands|Obsidian Arena; Stands]].  Like the other entrance we've found to this area, it was packed with mobs in a nospell room.  However, unlike the entrance we tried from [[:Category:Obsidian Arena; Floor|Obsidian Arena; Floor]] none of the mobs here cast [http://avatar.melanarchy.info/wiki/Detonate detonate], at least not when we were there.  We died/fled, but there was a hidden up exit.  I tried to speedwalk through it, but it was nopass.  However, somehow Septimus made it through...maybe he opened it, fled, and the door slammed shut?  He gtelled something about a statue of an archer, and a mob named "jarosil" (possibly another boss mob).  He died promptly thereafter.
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According to Dev this area has 4 exits. Let's list the ones we know about here:
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*grate up to [[:Category:Pits Of Blood And Chain|Pits Of Blood And Chain]]
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*down from waterfall to [[:Category:Unravelling|Unravelling]]
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*iron walkway entrance to [[:Category:Obsidian Arena; Floor|Obsidian Arena; Floor]]
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*?
 
[[Category:Noctopia]]
 
[[Category:Noctopia]]
 
[[Category:Areas That Need Descriptions]]
 
[[Category:Areas That Need Descriptions]]

Revision as of 23:07, 2 April 2006

Once you clear Noctopia shift go s,d,w and then bashdoor down to reach this area. There's probably other ways to get here from Shiftwatch Orb, but these directions definitely work.

This first room of the area is Lloydable. Also, Planar Anchor stays in one place now, so if you can set up an anchor here, you don't have to deal with Noctopia shift anymore!

Mobs are generally much smaller than Shiftwatch Orb, but there are still some that can pack a punch. The entire "blood tunnels" portion of the area is noregen.

The iron walkways part of this area is regennable and homeshiftable. You can reach it from multiple up exits in the blood tunnels; see Gear In Under The Stars for more info. There's also another Lloydable room up in this portion of the area, apparently in a gazebo. Not sure if it's close to Yorimandil The Blind's room.

Somewhere in the iron walkways there's a north/south hallway entitled "narrow walkway" that leads to Obsidian Arena; Stands. Like the other entrance we've found to this area, it was packed with mobs in a nospell room. However, unlike the entrance we tried from Obsidian Arena; Floor none of the mobs here cast detonate, at least not when we were there. We died/fled, but there was a hidden up exit. I tried to speedwalk through it, but it was nopass. However, somehow Septimus made it through...maybe he opened it, fled, and the door slammed shut? He gtelled something about a statue of an archer, and a mob named "jarosil" (possibly another boss mob). He died promptly thereafter.

According to Dev this area has 4 exits. Let's list the ones we know about here:

Subcategories

This category has the following 2 subcategories, out of 2 total.