Difference between revisions of "Garm"

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== Comments ==
 
== Comments ==
  
[[:Category: Characters |Characters]] will need to [[Buy |buy]] [[Mine Pass Level One |a mine pass level one]] from [[Receptionist |the receptionist]] to [[Unlock |unlock]] the door to the mines where Garm is; they will also need to get both (1) [[Mine Pass Level Two |a mine pass level two]] from [[Humble Pilgrim |a humble pilgrim]] to [[Unlock |unlock]] the door to level two and (2) [[Mine Pass Level Three |a mine pass level three]] from [[Pick |Pick]] to [[Unlock |unlock]] the door to level three.
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[[:Category: Characters |Characters]] must pass three locked [[:Category: Doors |doors]] to reach Garm; to do this, they will need to either [[Bashdoor |bash]] these [[:Category: Doors |doors]] open or [[Unlock |unlock]] them using their respective [[:Category: Keys |keys]].  [[:Category: Characters |Characters]] may obtain their [[:Category: Keys |keys]] by doing the following: (1) either [[Buy |buy]] [[Mine Pass Level One |a mine pass level one]] from [[Receptionist |the receptionist]] or complete [[:Category: Mt Durr |Mt. Durr]]'s [[Mine Pass Level One Quest |Mine Pass Level One Quest]], (2) get [[Mine Pass Level Two |a mine pass level two]] from [[Humble Pilgrim |a humble pilgrim]], and (3) get [[Mine Pass Level Three |a mine pass level three]] from [[Pick (mob) |Pick]].
  
 
Garm is involved in [[:Category: Mt Durr |Mt. Durr]]'s [[Legacy Of King Vorin Quest |Legacy of King Vorin Quest]].
 
Garm is involved in [[:Category: Mt Durr |Mt. Durr]]'s [[Legacy Of King Vorin Quest |Legacy of King Vorin Quest]].
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Walking route from [[Bomli |Bomli]]: 2w, s, 2w, 2s, {s}, [d], {d}, {d}, n, w.<br>
 
Walking route from [[Bomli |Bomli]]: 2w, s, 2w, 2s, {s}, [d], {d}, {d}, n, w.<br>
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Walking route from [[Pick (mob) |Pick]]: 2e, s, {d}, n, w.<br>
  
 
[[Category: Mobs In Mt Durr]]
 
[[Category: Mobs In Mt Durr]]

Latest revision as of 14:55, 6 June 2006

A monstrous man-sized hound, with shaggy, matted fur and an awful blood covered maw roars at you. The beast's clawed paws grip the dirt as it tenses readying for an attack. Judging by the bones scattered about the lair, its diet consists of unfortunate miners and adventurers, like yourself...

Keywords: Garm, monstrous, hound.
Level: 27.
Alignment: demonic.
Flags: aggressive, steadfast.
Affects: infravision.

Gear

Garm is using:
Nothing.
Garm is carrying:
     a fire hardened ash shaft

Comments

Characters must pass three locked doors to reach Garm; to do this, they will need to either bash these doors open or unlock them using their respective keys. Characters may obtain their keys by doing the following: (1) either buy a mine pass level one from the receptionist or complete Mt. Durr's Mine Pass Level One Quest, (2) get a mine pass level two from a humble pilgrim, and (3) get a mine pass level three from Pick.

Garm is involved in Mt. Durr's Legacy of King Vorin Quest.

Directions

Area: Mt. Durr (Map).
Room(s): The lair! (cursed).

Walking route from Sol: 3e, 2n, 3e, 5n, 3w, n, 2u, 2w, u, 2n, 2w, 2s, {s}, [d], {d}, {d}, n, w.
Walking route from Aelmon: 14n, 8w, 3n, 9w, n, 2u, 2w, u, 2n, 2w, 2s, {s}, [d], {d}, {d}, n, w.

Walking route from Bomli: 2w, s, 2w, 2s, {s}, [d], {d}, {d}, n, w.
Walking route from Pick: 2e, s, {d}, n, w.