Difference between revisions of "Category:Fusilier Hero Skills And Spells"
Jump to navigation
Jump to search
m |
m |
||
Line 13: | Line 13: | ||
9: [[Anticipate |anticipate]] [[Armor (spell) |armor]] [[Quicken |quicken]] [[Read Magic |read magic]] [[Spell Recovery |spell recovery]] | 9: [[Anticipate |anticipate]] [[Armor (spell) |armor]] [[Quicken |quicken]] [[Read Magic |read magic]] [[Spell Recovery |spell recovery]] | ||
11: [[Blindness |blindness]] [[Chill Touch |chill touch]] [[Cure Light |cure light]] [[Infravision |infravision]] [[Locate Object |locate object]] | 11: [[Blindness |blindness]] [[Chill Touch |chill touch]] [[Cure Light |cure light]] [[Infravision |infravision]] [[Locate Object |locate object]] | ||
− | [[Poison |poison]] [[Psychic Drain |psychic drain]] | + | [[Poison (spell) |poison]] [[Psychic Drain |psychic drain]] |
13: [[Arcane Knowledge |arcane knowledge]] [[Biofeedback |biofeedback]] [[Chameleon Power |chameleon power]] [[Fly |fly]] [[Giant Strength |giant strength]] | 13: [[Arcane Knowledge |arcane knowledge]] [[Biofeedback |biofeedback]] [[Chameleon Power |chameleon power]] [[Fly |fly]] [[Giant Strength |giant strength]] | ||
[[Weaken |weaken]] | [[Weaken |weaken]] |
Revision as of 03:36, 15 January 2006
Fusilier Hero Skills & Spells Chart
Sub: List of Skills & Spells Available to Practice at This Sublevel... 1: body brace butcher cover tracks kick meditation open hand pick lock rescue share strength sneak steal throw weapon* 3: faerie fire 5: cause light detect evil heighten senses magic lore magic light parry second attack shadow form word of recall 7: curse detect magic endurance fence forage identify magic missile 9: anticipate armor quicken read magic spell recovery 11: blindness chill touch cure light infravision locate object poison psychic drain 13: arcane knowledge biofeedback chameleon power fly giant strength weaken 15: concentrate detect alignment faerie fog invis peek plague 17: bash detect poison fear levitation 19: adrenaline pump bashdoor bless dart disarm dispel evil trip 21: cause serious cure blindness detect hidden enhanced strength scry 23: cure poison detect invis mental barrier shocking grasp 25: cure disease displacement energy drain know alignment shield 27: burning hands cell adjustment charm person cure serious earthbind psisting sleep 29: dark embrace dispel magic flamestrike holy armor mass invis regeneration 31: energy shield remove curse 33: astral deception stone skin 35: aura sight blast bolt fireball pass door protection good protection evil refresh 37: call lightning cause critical danger scan web 39: ego whip mass bless mass cure serious medicine teleport turn undead 41: frenzy 43: cure critical mindlash water breathing 45: lead gang sanctuary toss 47: enchant armor enchant weapon lightning bolt summon 49: move hidden surge 51: detonate mask mass aid 53: domination enchant bow harm 55: mass cure critical 57: awe control weather 59: acid blast brainstorm holy aura iron monk portal turn demon 61: heal 63: aura focus chain lightning transfer life 65: 67: calcify flesh torch 69: barkskin calm fortitudes invigorate lead pack seal 71: icestrike mass heal 73: ectoplasmic form 75: cyclone psionic blast 77: 79: earthquake foci mass invigorate nexus sandstorm 81: 83: magma blast weapon rush 85: 87: firestorm 89: ice lance iron skin 91: desiccate ultrablast 93: 95: 97: awen 99: 101: create food create spring create water fast healing ii improved stamina meditation ii quick draw* scattershot splinter arrow tutor other underfoot* 150: catch weapon* 250: explosive arrow trick throw* * Hero skills & spells that Fusiliers may learn but Archers may not.
See also Fusilier Lowmort Skills & Spells, Archer Hero Skills & Spells.
Pages in category "Fusilier Hero Skills And Spells"
The following 189 pages are in this category, out of 189 total.
A
B
C
- Calcify Flesh
- Call Lightning
- Calm
- Catch Weapon
- Cause Critical
- Cause Light
- Cause Serious
- Cell Adjustment
- Chain Lightning
- Chameleon Power
- Charm Person
- Chill Touch
- Concentrate
- Control Weather
- Cover Tracks
- Create Food
- Create Spring
- Create Water
- Cure Blindness
- Cure Critical
- Cure Disease
- Cure Light
- Cure Poison
- Cure Serious
- Curse
- Cyclone