Difference between revisions of "Category:Eragora"
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''Ah! The lost, forgotten continent of Eragora on the eastern edges | ''Ah! The lost, forgotten continent of Eragora on the eastern edges | ||
''of the Sea of Strayed Hopes. Unearthed due to seismic activity | ''of the Sea of Strayed Hopes. Unearthed due to seismic activity |
Revision as of 08:56, 24 May 2011
Ah! The lost, forgotten continent of Eragora on the eastern edges of the Sea of Strayed Hopes. Unearthed due to seismic activity attributed to the geomancer Tannah Machadae, this land is truly a sliver of time straight from the past, populated for eons by warring half-orcs and their slaves, the halflings. Eragora is only accessible by ferry, which can be caught from the docks of Mervue. NOTE: Spellbots are not permitted on Eragora. You must be at your keyboard and viewing your Avatar screen to spell up others!
This collection of areas is a part of the Hero Area Building Contest, initially released in May 2011. Most of the areas are player made.
Eragora Areas function as somewhat different rules than the rest of Midgaardia, and you can read the completely unofficial fan-made Eragora Survivalist Guide that will explain the major differences.
Eragora Areas
Eragora is comprised of:
- Sphynx Gate, as the introductionary area,
- Akrikto's Farm.
- Eragora Walkways.
- Halfling Tunnels.
- A Halfling's Paradise.
- Healing Springs.
- Moonbay Village.
- Mountain Tunnels.
- Quarries and Mines.
- Rhuien Forest.
- Sun God Altar.
With more areas expected to be built at a later date, possibly within another contest.
Directions
Starting/introduction area is the Sphynx Gate. See this area for directions how to reach the continent. Players are not expected to travel between Midgaardian and Eragora often due to relatively high (material) costs involved and time required to cross the ocean.
Most of the Eragoran Areas are connected to the Eragora Walkways, which serves as a connector area. Among exceptions is the Sphynx Gate, which connects to the Rhuien Forest, which in turn connects to the Eragora Walkways.
Navigation within the continent functions normally, but players lack means to exit the continent, except via the Sphynx Gate. This means that teleporting out of Eragora and going to Sanctum are not possible. Teleportation within Eragora functions normally. Dying will keep the players on the continent, and most (if not all) areas in Eragora have their own death rooms (function served by "The Cloud" in the rest of Midgaardia).
Adventuring
Areas are not designed to accommodate mortals or low heroes. 101+ heroes are welcome to explore and group on Eragora, but keep in mind many areas contain large amounts of aggressive mobs and are quite dangerous.
Since spell bots of any kind are forbidden, players are expected to be able to self-spell, or group with other players capable of spelling the party. This in turn means different tempo of running, with difficulty depending on the party composition.
Subcategories
This category has the following 16 subcategories, out of 16 total.
Pages in category "Eragora"
The following 4 pages are in this category, out of 4 total.